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==OPTIONAL MECHANICS== ===Aggravated Failure:=== Similar to a dramatic failure, An aggravated failure is '''a roll with no successes''' which has X number of rolls which meat at or under a Target Number (TN). The typical aggravated failure is 2 rolls resulting in 1s. ===Malfunctions=== ====Malfunction roll: 1n9 + Other==== When a firearm suffers an aggravated failure during an accuracy roll, he rolls for a misfire. The storyteller modifies as dramatically necessary. *Misfires may also be warranted during special circumstances, such as the firearm taking a serious impact, being abandoned in the wilderness for a month, being clogged with mud and grit, or shot underwater. ====Malfunction Results:==== The storyteller characterizes failures and repairs required as he sees fit. Damage charts and specific malfunctions have been avoided, since it was felt that that sort of detail was going to be too much boggy crunch for so little gain. Furthermore, it's perfectly acceptable for the storyteller to insert details when he can. A list detailing common types of firearm malfunctions will be provided at a later date. =====Aggravated failure::===== In a twist of fate, the firearm never suffered a misfire. =====Failure::===== The firearm suffers a minor malfunction and will not fire until the shooter takes an instant action to resolve the problem. =====Success (1+)::===== The firearm suffers a moderate malfunction. The firearm will not function unless the shooter makes a wits+firearms test(duration full turn) to resolve it. =====Success (3+)::===== The firearm suffers a serious failure. It won't function until the shooter takes an extended wits+firearms action (5+ successes; one roll = 1 full action). *If the gun incurs an aggravated failure at any time during the extended action, the firearm is broken and needs a visit to an armorer. =====Success (6+)::===== The firearm suffers a catastrophic failure. The firearm either requires an armorer and new parts to fix, or has completely broke (ST's choice. Abused platforms should probably kB more). *If the ST wants it, the firearm inflicts the controlled or burst fire damage pool on the shooter, whichever is greater. ====Firearm Reliability Traits==== '''Failure Rate: - X(TN)''' The firearm's aggravated failure characteristic. A firearm will suffer a an aggravated failure if X die have a result of the TN or less. *EX: An gun has a Failure Rate of 2(2). Any time this firearm fails an accuracy roll with 2 die rolling 2 or less, it suffers an aggravated failure. 3(4) means that the firearm fails if it rolls 4 three times on an accuracy roll with no successes. '''Care Difficulty:''' Some firearms are more difficult to maintain than others. The Care Difficulty represents how difficult it is for a shooter to keep the firearm maintained. It is used in the Maintenance Roll. ====Maintenance(Rules in Alpha)==== =====Care Difficulty + Field modifiers - (Firearms+int)===== After a particularly rough time on the field, or a hard day's shooting, most firearms must be cleaned and prepared for the next day's action. When a firearm gets cleaned, the player subtracts firearms+int from Care difficulty trait plus any modifiers. If there are any leftover points in the trait, those get rolled, and successes are added to the malfunction roll (alpha). Example Modifiers: *indoor shelter, spare table: -1 *General garage shop: -2 *Professional Armory: -3 *Corrosive, Dirty ammunition: +1 *Dirt, Sand Infiltration, Immersion: +1-5 *Severe Heat, Cold: *Severe Weather: *Severe environment: *Durability damage: '''Bold text'''
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