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LAWBSTAR Armory
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====Malfunction Results:==== The storyteller characterizes failures and repairs required as he sees fit. Damage charts and specific malfunctions have been avoided, since it was felt that that sort of detail was going to be too much boggy crunch for so little gain. Furthermore, it's perfectly acceptable for the storyteller to insert details when he can. A list detailing common types of firearm malfunctions will be provided at a later date. =====Aggravated failure::===== In a twist of fate, the firearm never suffered a misfire. =====Failure::===== The firearm suffers a minor malfunction and will not fire until the shooter takes an instant action to resolve the problem. =====Success (1+)::===== The firearm suffers a moderate malfunction. The firearm will not function unless the shooter makes a wits+firearms test(duration full turn) to resolve it. =====Success (3+)::===== The firearm suffers a serious failure. It won't function until the shooter takes an extended wits+firearms action (5+ successes; one roll = 1 full action). *If the gun incurs an aggravated failure at any time during the extended action, the firearm is broken and needs a visit to an armorer. =====Success (6+)::===== The firearm suffers a catastrophic failure. The firearm either requires an armorer and new parts to fix, or has completely broke (ST's choice. Abused platforms should probably kB more). *If the ST wants it, the firearm inflicts the controlled or burst fire damage pool on the shooter, whichever is greater.
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