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Codex - Necrons: /tg/'s 9th Edition
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==Agendas== ===Universal=== *'''Inescapable Retribution:''' ''As though it were not enough of an insult that the creeping thieves of the lesser races defiled the dynastic tombs with their intrusion, they also stole precious artifacts whose true worth they cannot comprehend. These must be recovered, even if the quest should take a thousand years!'' ::If you selected this Agenda, then after both sides have finished deploying, your opponent must set up one objective marker on the battlefield that is not within their own deployment zone. This objective marker represents the Dynastic Treasure, but does not count as an objective marker for any rules purpose other than for this Agenda. ::{{W40kKeyword|Necrons}} {{W40kKeyword|Infantry}} units from your army can attempt the following action: ::'''Recover Treasure (Action):''' At the end of your Movement phase, one unit from your army that is within 3" of the Dynastic Treasure objective marker can start to perform this action. This action is completed at the start of your next Command phase. If completed, remove the Dynastic Treasure objective marker from the battlefield. ::A unit gains 3 experience points if it completed this action. If that unit is either within your deployment zone at the end of the battle, or if every enemy unit on the battlefield is destroyed, and if that unit is a {{W40kKeyword|Character}}, you can additionally use the Relic Requisition or Cryptek Arkana Requisition to give that model a Relic or Cryptek Arkana as if it had gained a rank, without spending a Requisition point (that model must be able to take either a Relic or an item of Cryptek Arkana). *'''Mechanical Support:''' ''Canoptek constructs have only one purpose in existence, to serve their Necron masters.'' ::Keep a Support tally for each {{W40kKeyword|Canoptek}} unit in your army. Add 1 to that unit's Support tally each time they destroy an enemy unit or use their Fabricator Claw Array on a friendly {{W40kKeyword|Necrons}} unit. ::Each unit gains a number of experience points equal to half its Support Tally (rounding up). *'''Supremacy Through Annihilation:''' ''To the Necrons, it is not enough to simply defeat their enemies. They must prove their superiority by completely obliterating them with contemptuous ease. How else, after all, are the lesser races to be truly put in their place?'' ::Keep an Annihilation tally for each {{W40kKeyword|Necrons}} unit from your army. At the start of each battle round, select one enemy unit that is at its Starting Strength in which every model has its starting number of wounds. If that enemy unit is destroyed this battle round, add 1 to the Annihilation tally of each unit from your army that destroyed one or more models from that enemy unit during this battle round. ::Each unit gains a number of experience points equal to their Annihilation tally. *'''The Unending Tally:''' ''Destroyers care only for the murder of organic life - their obsession is monomaniacal, their tally of the slain ever-growing and their joyless appetite never sated.'' ::Keep an Unending tally for each {{W40kKeyword|Necrons}} {{W40kKeyword|<Destroyer Cult>}} unit from your army. At the end of each battle round, add 1 to that unit's Unending tally if it destroyed 2 or more enemy units that battle round. ::At the end of the battle, each unit gains 2 experience points for every mark on its Unending tally. *'''Territorial Imperative:''' ''During the Great Sleep, the Necrons' once-sprawling territories were steadily eroded, conquered and parcelled up by other beings. Now that they are rising once more, the dynasties are loathe to lose any more ground.'' ::Keep a Territorial Imperative tally for each {{W40kKeyword|Necrons}} unit in your army. Add 1 to a unit's Territorial Imperative tally each time it destroys an enemy unit that started the turn within 3" of an objective marker and each time it completes the Territorial Imperative action (see below). ::If you selected this Agenda, {{W40kKeyword|Necrons}} {{W40kKeyword|Infantry}} units (excluding {{W40kKeyword|Character}} units) from your army can attempt the following action: ::'''Territorial Imperative (Action):''' At the end of your Movement phase, one {{W40kKeyword|Necrons}} {{W40kKeyword|Infantry}} unit from your army (excluding {{W40kKeyword|Characters}}) that is within range of an objective marker that is not wholly within your own deployment zone, can start to perform this action. A unit cannot start to perform this action while there are any enemy unit (excluding {{W40kKeyword|Aircraft}}) within range of the same objective marker. This action is completed at the start of your next Command phase. ::Each unit gains a number of experience points equal to their Territorial Imperative tally. ===Dynasty Specific=== *'''{{W40kKeyword|MAYNARKH}} - Decayed Glory:''' ''The once-great warriors of the Maynarkh are now blood-drunk killer machines. They don't care about glory but only to satiate their unending thirst for blood.'' ::Keep a Decayed Glory tally for each {{W40kKeyword|MAYNARKH}} {{W40kKeyword|Flayed}} unit in your army. Add 1 to that unit's Decayed Glory each time they destroy an enemy unit. ::At the end of the battle, if a unit has a Decayed Glory tally of at least three, that unit gains a Battle Trait; increase its Crusade points accordingly and make a note on its Crusade card. *'''{{W40kKeyword|MEPHRIT}} - Slayer of Giants:''' ''Once these warriors were capable of extinguishing the light of stars in spectacular supernovas. Now, although those terrifying weapons have long been lost, the weaponry of the Mephrit still holds the potential to bring down giants.'' ::Keep a Solar Killer tally for each {{W40kKeyword|MEPHRIT}} in your army. Add 1 to that unit's Solar Killer tally each time they destroy an enemy {{W40kKeyword|Monster}} or {{W40kKeyword|Vehicle}} unit. ::Each unit gains a number of experience points equal to double its Solar Killer tally. *'''{{W40kKeyword|NEPHREKH}} - Devout to the Light:''' ''The members of the Nephrekh dynasty wish to become beings of pure light. Although this is a dream long distant from reality, the metagold in their bodies is able to make them live their ambition.'' ::Keep a Devout tally for each {{W40kKeyword|NEPHREKH}} unit in your army. Add 1 to a unit's Devout tally each time it translocates. ::Each unit gains a number of experience points equal to their Devout tally. *'''{{W40kKeyword|NIHILAKH}} - Eternal Protectors:''' ''The Nihilakh dynasty is well known for its territorial brutality and it will defend its domain with everything it has.'' ::Keep an Eternal Protectors tally for your army. Add 1 to the Eternal Protectors tally if, at the start of your Command phase, there are no enemy units within your deployment zone. Add 2 to the Eternal Protectors tally each time an enemy unit that is inside your deployment zone is destroyed by a {{W40kKeyword|NIHILAKH}} unit. ::You gain a number of victory points equal to the Eternal Protectors tally. *'''{{W40kKeyword|NOVOKH}} - Blood Ritual:''' ''In the age of flesh, the warriors of the Novokh used to paint their bodies with the blood of their enemies. Despite these times having long come to past, the members of this dynasty still seak the thrill of combat as to mark their honor inside their culture.'' ::Keep a Blood Ritual tally for each {{W40kKeyword|NOVOKH}} unit from your army. Add 1 to a unit's Blood Ritual tally each time they destroy an enemy unit during the Fight phase. ::At the end of the battle, if a unit has a Blood Ritual tally of at least two, that unit gains a Weapon Enhancement; increase its Crusade points accordingly and make a note on its Crusade card. *'''{{W40kKeyword|SAUTEKH}} - Merciless Conquest:''' ''The great Sautekh dynasty knows no border and instead directly attacks the heart of the enemy territory to assure a quick and flawless victory.'' ::Keep a Conquest tally for each {{W40kKeyword|SAUTEKH}} unit from your army. Add 1 to a unit's Conquest tally if at the start of your Command phase it controls an objective that isn't inside your deployment zone (2 if it's inside the enemy's deployment zone). ::Each unit gains a number of Victory Points equal to their Conquest tally. *'''{{W40kKeyword|SZAREKHAN}} - Harbingers of Unity:''' ''As done once, the forces of the last Silent King march to give unity to the Necron race and eradicate anyone that opposes them.'' ::Keep a Unity tally for your army. Add 1 to the Unity tally at the start of your Command phase for each objective you control. Add 1 to the Unity tally for each enemy {{W40kKeyword|Character}} destroyed by a {{W40kKeyword|SZAREKHAN}} unit from your army. ::You gain a number of Victory Points equal to half the Unity tally (rounding up).
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