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===Pathfinder Aasimar Tables=== There are two tables of note in "Blood of Angels". Firstly, we have the purely cosmetic table, which builds upon the version seen in AD&D, where you roll a D100/D% and compare to the table to see what you get: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the Aasimar cosmetic table. <div class="mw-collapsible-content"> *1 Arms: appear sculpted from marble *2 Arms: extra long *3 Arms: feathered forearms *4 Arms: scaled forearms *5 Arms: seemingly boneless *6 Build: always slender *7 Build: beautifully proportioned *8 Build: graceful *9 Build: unusually light *10 Build: well-muscled *11 Digits: extra long *12 Digits: metallic nails *13 Digits: odd number *14 Digits: shining talons *15 Digits: unusually colored nails *16 Ears: catlike *17 Ears: feathered *18 Ears: long-lobed *19 Ears: pivoting *20 Ears: pointed *21 Eyes: catlike *22 Eyes: glowing *23 Eyes: iridescent *24 Eyes: jewel-like *25 Eyes: multicolored *26 Face: baby-faced *27 Face: metallic lips *28 Face: perfectly symmetrical *29 Face: unearthly beauty *30 Face: white scar *31 Hair: animated *32 Hair: feathers *33 Hair: heatless flames *34 Hair: metallic *35 Hair: turns silver in moonlight *36 Hands: always cool and dry *37 Hands: blackened knuckles *38 Hands: glowing palms *39 Hands: leave contrails *40 Hands: fingerprints look like holy symbols *41 Head: animal features *42 Head: bald *43 Head: draconic features *44 Head: halo *45 Head: unusually shaped *46 Legs: clawed feet *47 Legs: extra long *48 Legs: feathered shins *49 Legs: metallic scaled shins *50 Legs: unnaturally small feet *51 Shadow: animated *52 Shadow: bright *53 Shadow: metallic *54 Shadow: prismatic *55 Shadow: winged *56 Skin: ashen *57 Skin: feathered *58 Skin: furred *59 Skin: glittering *60 Skin: glowing *61 Skin: iridescent *62 Skin: metallic scales *63 Skin: metallic sheen *64 Skin: prismatic scales *65 Skin: unusual hue *66 Voice: echoes dramatically *67 Voice: musical *68 Voice: unusually high *69 Voice: unusually low *70 Voice: words you speak aloud seem to be heard mentally *71 Wings: butterfly *72 Wings: feathered *73 Wings: light *74 Wings: metallic dragon *75 Wings: prismatic *76 Other: always look clean *77 Other: always well lit *78 Other: androgynous *79 Other: breathing sounds like ocean waves *80 Other: clothing billows even without wind *81 Other: covered in freckles *82 Other: don't sweat *83 Other: floral breath *84 Other: fox tail *85 Other: melodic laugh *86 Other: multicolored tears *87 Other: nearby bells ring when you pass by *88 Other: no body hair *89 Other: pearlescent teeth *90 Other: random choral sounds *91 Other: sacred birthmark *92 Other: stigmata *93 Other: sweet scent *94 Other: sweet taste *95 Other: trancelike sleep *96 Other: unicorn horn *97 Other: unusual footprints *98 Other: unusual temperature *99 Roll twice, ignore any result of 99 or higher. *100 Roll three times, ignore any result of 99 or higher. </div></div> The second table covers alternate racial traits, which you take in place of your normal Spell-like ability. That means you sacrifice it for '''one''' of these traits, or at least a roll on the table. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the Aasimar racial traits table. <div class="mw-collapsible-content"> *1 You can channel 1d6 points of positive energy once per day as a supernatural ability. *2 You can use cure minor wounds 3/day as a spell-like ability. *3 As a move action, you can manifest or dismiss a halo around your head that sheds colored light as a torch. *4 Once per day, you can drink a flask of holy water to heal 1d6 hit points. *5 You gain a +4 racial bonus on Knowledge (religion) checks pertaining to a deity of your choice. *6 You possess taloned fingers that act as natural weapons and deal 1d4 points of damage. *7 You gain DR 2/evil. *8 You use your Charisma score instead of your Constitution score to determine how many rounds you can hold your breath. *9 You gain an additional +2 racial bonus to your Strength score. *10 You can subsist entirely on honey and wine. *11 You can breathe both thin and stale air without ill effects, and you never suffer from altitude sickness. *12 You have a natural swim speed of 20 feet. *13 You gain a +2 racial bonus on attack rolls made to confirm critical hits against evil outsiders. *14 You possess the Unnatural Aura universal monster ability, except the DC to make animals come near you is equal to 10 + 1/2 your character level + your Charisma modifier. *15 Once per day, when you are at 0 hit points, you can take a full round of actions without losing a hit point and falling unconscious. *16 You display exceptional grace and easily keep your balance, granting you a +2 racial bonus on Acrobatics checks. *17 You can cast Spear of Purity (Ultimate Magic) once per day as a spell-like ability. *18 You gain a +2 racial bonus on saving throws made against poison. *19 Once you've reached adulthood, you never appear to age, although you still suffer the normal aging penalties and die when it is your time. *20 You gain an additional +2 bonus to your Dexterity score. *21 At will, you can cast an illusion on yourself that causes any metal armor you wear to appear to be made of shining silver or gold. *22 You gain a +1 racial bonus on Will saves. *23 You can cast Create Water three times per day as a spell-like ability. *24 You gain Sonic Resistance 5. *25 Once per day, you can exhibit a burst of speed and move as if your base land speed were 50 feet for the duration of 1 round. *26 You gain a +2 dodge bonus to AC against attacks of opportunity made by creatures of the human subtype. *27 You have a knack for creating high-quality objects, giving you a +2 racial bonus on any one kind of Craft check. *28 Once per day, for 1 minute, you can understand and be understood by any creature as if using the Tongues spell. *29 You gain a +2 racial bonus on initiative checks during the day. *30 Pick one weapon that normally deals lethal damage; you can use that weapon to deal non-lethal damage without the usual -4 attack roll penalty. *31 You gain a +2 racial bonus on saving throws against charm effects. *32 You can cast Shield Other once per day as a spell-like ability. *33 Coins and other small metal objects that pass through your hands become perfectly clean and shiny. *34 You gain a +2 dodge bonus to your AC against attacks of opportunity from evil outsiders or undead. *35 You can case Aid once per day as a spell-like ability. *36 Nonmagical insects will never bite or sting you unless magically compelled to do so. *37 You gain a +2 racial bonus on checks made with any one Perform skill. *38 Once per day, you can generate a glowing aura that emanates in a 20ft radius centered on you and lasts for 1 round. All creatures at negative hit points within the aura are immediately stabilized. *39 You can perfectly mimic the sound of any animal. *40 You gain an additional +2 racial bonus to your Intelligence score. *41 Three times per day, by singing for 10 minutes, you can put a willing creature to sleep, granting them immunity to Nightmare and similar spells for the duration of their rest. *42 You grant a +3 bonus when you Aid Another instead of the normal +2 bonus.s *43 You gain a +2 racial bonus on saving throws against fear effects. *44 By standing atop a grave and meditating for 10 minutes, you immediately learn the name of whoever lies buried in that grave. *45 You have catlike ears that grant you a +2 racial bonus on hearing-based Perception checks. *46 Once per day, you can breathe frosty air in a 10-foot cone. This acts as a breath weapon that deals a number of points of cold damage equal to 1d4 + lj2 your level, to a maximum of 1d4+5. *47 You feel sick to your stomach and take a -1 penalty on ability checks when within 30 feet of an evil outsider. *48 You can cast weapon of awe (Advanced Player's Guide) once per day as a spell-like ability. *49 You gain a +1 racial bonus on Reflex saves. *50 You gain an additional +2 racial bonus to your Wisdom score. *51 You can make fruit ripen with a touch. *52 You can understand any written material as though under the effects of comprehend languages. *53 You gain a +2 racial bonus to your CMD. *54 You gain a +2 racial bonus on saving throws against spells and effects that would cause you to become dazzled. *55 You can cast augury once per day as a spell-like ability. *56 You can cast zone of truth once per day as a spell-like ability. *57 You gain a +2 racial bonus on Heal checks. *58 Any creature that bites you must succeed at a DC 12 Fortitude save or become sickened for 1d4 rounds. *59 Any good creature you call via summon monster remains for 3 rounds longer than usual. *60 You always know the current position of the sun. *61 You gain a +1 racial bonus on attack and damage rolls against evil outsiders. *62 You gain a +4 racial bonus on saving throws to remove any temporary negative levels you possess. *63 You have a strong and stable build. You gain a +2 racial bonus to CMD against bull rush and trip attempts. *64 You gain a +4 racial bonus on Intimidate checks made to demoralize foes. *65 Once per day as a full-round action, you can summon a silver holy symbol out of thin air. The holy symbol remains in existence for 1 hour or until you drop it. *66 You are immune to undead creatures' create spawn special ability. *67 You gain a +2 racial bonus on Sense Motive checks. *68 You can cast whispering wind once per day as a spell-like ability. *69 Your tears cure disease. You can cast remove disease once per day as a spell-like ability. *70 You gain an additional +2 racial bonus to your Constitution score. *71 You gain sustenance from sunlight. Standing in direct sunlight for half an hour nourishes you as though you had just eaten a hearty meal. You still need to drink water. *72 You gain spell resistance equal to 10 + 1/2 your Hit Dice. *73 If your body is placed on consecrated ground and prayers to your deity are recited continuously for 24 hours, you return to life as if by a raise dead spell. This ability works 1d4 times in your lifetime. *74 Your kiss invigorates others. Once per day, you can kiss a creature to change its condition from exhausted to fatigued, or from fatigued to normal. *75 You can sense when a creature is pregnant by standing within 10 feet of the creature. *76 You gain a +2 racial bonus on saving throws made against curses. *77 You gain a +2 racial bonus on Knowledge (planes) checks. *78 You are always comfortably warm. You gain a +4 racial bonus to resist environmental cold effects. *79 You always know the current position of the stars. *80 You gain fire resistance 5Β· *81 You heal double the normal amount of hit points while resting. *82 You can cast mending three times per day as a spell-like ability. *83 You feel energized and gain a +1 racial bonus on ability checks while you are within 30 feet of a good outsider. *84 You gain a +4 racial bonus to resist environmental heat effects. *85 When targeted by lesser restoration or another spell or effect that cures temporary ability damage, you heal an extra +1 point of temporary ability damage. *86 You can cast blessing of courage and life (Advanced Player's Guide) once per day as a spell-like ability. *87 You gain a +2 racial bonus on Handle Animal and Ride checks. *88 Once per day as a move action, you can make a melee weapon you are wielding holy. The enchantment lasts for 3 rounds or until you drop or give away your weapon. *89 You gain a +2 racial bonus on saving throws made against disease. *90 You gain an additional +2 racial bonus to your Charisma score. *91 If you die, your body can never be reanimated as an undead creature. *92 You gain a +1 racial bonus on Fortitude saves. *93 You can summon a lantern archon once per day as though by summon monster III. *94 You can speak to horses and other equine animals. *95 You gain a +2 racial bonus on Diplomacy checks. *96 You gain a +2 racial bonus on Use Magic Device checks. *97 You gain DR 2/magic. *98 You can cast compassionate ally (Ultimate Magic) once per day as a spell-like ability. *99 You have a natural fly speed of 20 feet (poor). *100 Roll on this table twice, ignoring any further rolls of 100. </div></div>
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