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===Behemoth=== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/Beastclaw_Raiders//aos-warscroll-stonehorn-beastriders-en.pdf Stonehorn Beastriders]:''' (Battleline with '''Beastclaw Raiders''') First big monster. It must charge when possible, deals D6 mortal wounds right after he charged and suffers halved wounds (even mortal ones). It gets two riders: one always have the Harpoon Launcher, the other must choose between the Chaintrap and the Blood Vulture. The real icing on the cake is how tough the Stonehorn is: <s>it halves (rounding up) any and all wounds it takes from all attacks. Yes, that includes mortal wounds.</s> '''per the new errata''' it now only halves the damage of individual weapons (instead of all damage suffered). Meaning while it will halve the damage of multi-damage weapons, it will have no effect on single wound weapons as weapon damage can only be reduced to one, meaning they are much more susceptible to mass single wound attacks. They are still very tough to fight but are now not nearly as resilient as they were before. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/Beastclaw_Raiders//aos-warscroll-thundertusk-beastriders-en.pdf Thundertusk Beastriders]:'''(Battleline with '''Beastclaw Raiders''') The other big monster, with cool abilities: -1 to enemy hit rolls in melee, and a badass shooting attack dealing up to 6 mortal wounds on a 2+ roll. The riders are the same as the Stonehorn Beastriders. Word to the wise however our special shooting attack begins to massively lose effectiveness after only a few wounds taken which can be a problem as they are not as tough as the Stonehorns. Expect this to happen as any skilled opponent will make it a priority to snipe or charge them down quickly if you are not careful. It's just something to think about when getting close with the enemy.
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