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Age of Sigmar/Tactics/Old/Warscrolls Compendium/Orcs & Goblins
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===Heroes=== *'''[[Grom the Paunch]]:''' Is he alive? Is he dead? Who cares! He's here with his Wolf Chariot! He's got a weapon that hits as good as a Warboss and the ability to regenerate wounds on a 4+, his Niblet has the ability to resist any wounds like Bonesplittas while having a joke weapon just to bog the enemy down and the Wolves attack about as well as Boars. Taking Grom is about the same as grabbing a Grot Warboss, as his Command Ability gives all Gitmob units within 10" a re-roll to hit. Take him to make sure those Gobbos hold. *'''Goblin Warboss:''' Gobbo Bosses get three different loadouts (Not accounting for their Wolves, which make them far faster than Orruks): Cutta/Shield (For the re-roll on the save), Double Cuttas (For a re-roll on 1 to hit, not too bad), or a Slica (A bigger Cutta like the Greenskin Boss has the 'Uge Choppa). Their way of negating hits is by throwing it at other Grots: If he takes a wound, mortal or otherwise, he can save it and throw a Mortal Wound to a nearby unit. The fun thing with this is that it's not limited to just other Gobbos, so you can give yourself a retinue of Orcs just to suck it up and then smash some faces. The reason you take him is because their Command Ability allows them to give a Gitmob Unit +1 Bravery and Attack in combat, which is...something to consider, but if you don't grab so many, you can still benefit from bringing him as a distraction. *'''Goblin Shaman:''' A Gobbo Boss with a weaker weapon, but he's just as decent a distraction. On top of that, he has a spell that lets a Gitmob unit within 16" a bonus -1 Rending on their weapons, just so they can hold up a bit better against bigger and badder foes.
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