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===City Allegiance: <span style="color:SteelBlue;">Greywater Fastness</span> (Ghyran)=== The polluted, industrial gunpowder city in the Realm of Life. Your superior firepower city, with emphasis on artillery and ranged units. <div class="mw-collapsible-content"> <big>'''<span style="color:SteelBlue;">Battle Traits</span>'''</big> *'''Amidst the Ghoul Mere:''' Greywater Fastness is from Ghyran. *'''Runelord:''' In your hero phase, ONE {{AOSKeyword|Greywater Fastness Runelord}} can chant the following prayer as well as one from their warscroll. **''Rune of Unfaltering Aim:'' On a 2+, select a friendly {{AOSKeyword|Greywater Fastness Ironweld Arsenal war machine}} within 3", until the start of your next hero phase it gets +1 to hit with its missile weapon attacks. *'''Home of the Great Ironweld Guilds:''' Friendly {{AOSKeyword|Greywater Fastness Ironweld Arsenal}} missile attacks have their maximum range increased by 3". In a pitched battle, you can include an additional artillery unit. *'''Command Ability:Salvo Fire''': Use this in your shooting phase. Pick 1 friendly {{AOSKeyword|Greywater Fastness}} Freeguild Handgunners or Irondrakes unit wholly within 12" of a hero. Add 1 to hit rolls for missile attacks made by that unit until the end of the phase. Doesn't stack. <big>'''<span style="color:SteelBlue;">Command Traits</span>'''</big> #'''Seat on the Council''': If this general is on the battlefield, roll a dice in your hero phase. On a 4+ you gain a CP. #'''Drillmaster''': Reroll hit rolls of 1 for friendly missile weapon attacks made by units wholly within 12" of this general as long as the general is more than 3" away from any enemy units. #'''Ghoul Mere Ranger''': Friendly units wholly within 12" of the general can run and still shoot later in the same turn. <big>'''<span style="color:SteelBlue;">Artefacts Of Power</span>'''</big> #'''Steam Piston Plate Mail''': Add 1 to save rolls for the bearer. If the bearer does not have a mount, add 1 to its move. #'''Runic Munitions''': Pick 1 of the bearer's missile weapons, add 1 to its damage characteristic. #'''Magnificient Macroscope''': Start the game with 1 extra CP, and add 1 to hit for missile attacks made by the bearer. <big>'''<span style="color:SteelBlue;">Spell Lore</span>'''</big> #'''Descending Ash Cloud''': Cast on a 6, pick an enemy unit within 18" that is visible to the caster, subtract 1 from hit rolls made by that unit until the start of your next hero phase. #'''Eroding Blast''': Cast on a 6, pick a terrain feature wholly within 18" and visible to the caster. Roll a die for every model within 1" of the feature. On a 5+ they suffer a mortal wound. In addition until your next hero phase that terrain gains the Deadly Scenery Rule. #'''Choking Fumes''': Cast on a 6, pick 1 enemy unit within 15" that is visible to them, roll a die for every model that is within 15". For each 5+ that unit suffers a mortal wound. Combine with balewind vortex to get a bit more range. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%">
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