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Campaign:Conquering Of Canals/Arbiter Dawn
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== Inventory == Artifact βββββ Daiklave of Conquest -Path of the Arbiter Charm Items- Red Jade Daiklave Speed 5 Acc +3 Damage +9L Defense +2 Rate 3 Red Jade Reinforced Breastplate +10L/+9B Soak 8L/8B Hardness -1 Mobility 0 Fatigue === Manses and Hearthstones === The Tomb of Forgotten Light (MANSE β’) (formally MANSE β’β’β’β’β’) <br/> Currently Minimally Habitable (β’β’) due to large portions including the central tomb/hearthroom/control chamber, being flooded with Solar Essence. was Merely Uncomfortable (β’) due to being designed as a tomb to appease the soul of an anathema. Also reduced Hearthstone (β’β’β’β’) was always present, but due to the massive damage this does not count either. <br/> Essence vents 4, a current of solar essence pours from the manse to mix with the nearby river setting it alight at night, while the original Tidal wave of power has left multiple glowing essence pools in the surroundings nearby. Inside large portions are flooded, but a few rooms on the surface level merely have the flow of essence heading outwards within them. This power subsumes the central control room (β’β’) with the sarcophagus of Dreads last incarnation and has destroyed the Ultra Deadly Traps (β’β’β’) that protected the manse from interlopers. Also destroyed, but by the demon summoner were the Bound Servant Force and Guardian (β’β’β’ each) automatons that protected and maintained the manse. Due to the lack of power and the damage and inaccessibility of the control room, the geomantic subtlety (β’β’) passwords to activate the systems (β’) and self destruct (β’) are all unusable <br/> Hearthstone <br/> BEACON OF THE UNCONQUERED SUN (MANSE β’) <br/> Despite its name, this gold-spangled crystal cabochon works for any Exalt. When its bearer places the beacon to her forehead and expends a mote of Essence, her caste mark blazes and projects a beam of light for the rest of the scene. In conditions of less than perfect lighting, this beam provides clear vision to a range of 15 yards, and (if necessary) murky vision out to 30 yards. However, the narrow beam illuminates an area only 5 yards wide at the end of clear vision, or 10 yards wide at the end of murky vision. <br/>
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