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=== Charms === * '''3rd Dodge Excellency''' - 3m, Reflexive, Instant: Ten Pen may reroll one use of the Dodge ability, or add his rating in Dodge to one Dodge dice pool. * '''Absence''' - 2m, Reflexive, Instant: Ten Pen ignores all penalties to his Dodge DV for one attack. * '''Blinding the Boar''' - 5m, 1wp, Simple, Five Actions: Ten Pen rolls (Manipulation+Stealth), success meaning those who see him cannot understand him or describe him beyond vague generalities. Also, all rolls to affect, influence or notice him take an external penalty equal to the successes on the roll. * '''Prior Warning''' - 6m, Simple (Speed 4, DV -0), Five Hours: Any time during the next five hours, Ten Pen may make a reflexive (Wits+Awareness) roll, each success alerting him two minutes in advance of danger. * '''Expected Pain''' - 3m, Reflexive, Instant: As long as he has Essence to spend, Ten Pen is alerted one miscellaneous action before any unexpected danger or misfortune will happen. * '''Secrets of Future Strife''' - --m, Permanent: Ten Pen's unmodified Join Battle pool is doubled. * '''Joy in Adversity Stance''' - 5m, Reflexive, One Scene: Whenever an attack fails to overcome Ten Pen's DVs, he rolls his permanent Essence and regains two motes for each success. The attack must be a danger to him. * '''Blade of the Battle Maiden''' - 2m/die, 2wp, Reflexive, One Scene: For the rest of the scene, Ten Pen's Martial Arts attacks deal lethal damage, he may block lethal and ranged attacks without a stunt, and gains one die to every unarmed Martial Arts Attack and the pool used to calculate Parry DV, and the maximum number of dice allowed to be added rises to (Dexterity+Martial Arts). * '''Efficient Secretary Technique''' - 2m, Simple, One Miscellaneous Action: Ten Pen spits out a small pattern spider constructed of Essence which scuttles off to find one answer for him. It must be a concrete fact rather than an abstraction or thought. * '''Methodology of Secrets''' - 5m, Reflexive, Until Ten Pen next sleeps: After using this charm while sleeping Ten Pen wakes up with three bonus specialties which he may split among up to three Abilities. He may also add it to the effect roll for Astrology that corresponds to the ability used. * '''Avoiding the Truth Technique''' - 3m, Supplemental, Instant: Ten Pen adds his Larceny in automatic successes to one social ability roll, and if the action beats the target's Dodge MDV, then the target believes that Ten Pen is lying and that he's been caught in it. * '''Force Decision''' - 4m, Simple, Instant: Ten Pen makes a (Manipulation+Presence) roll, difficulty (target's Essence), and forces the target to make the decision he wants them to make.
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