Editing
Campaign:Suikogaiden Sids/Rock Lee Eh
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Socialize === *'''SHUN THE SMILING LADY''' 7m; Simple; Emotion, Fate, Shaping; Indefinite; An office of the Bureau of Destiny holds a list of every person in a generation who is destined to fall in love. A spurned, vindictive or simply overprotective Sidereal can remove a person’s name from this roster for as long as the Sidereal commits Essence to this Charm. When he does so, the victim’s Appearance drops to 1 before the application of any supernatural effects. For the victim to apply such effects, he must pay the standard cost of the effect, and then his player must spend a Willpower point and succeed at a (Manipulation + Socialize) roll with a difficulty of the Sidereal’s Essence. If a person with romantic feelings toward the victim has a permanent Essence score lower than the Sidereal’s, that person’s romantic feelings cease immediately. Intimacies related to those romantic feelings also disappear. Neither the feelings nor the Intimacies may be re-established until the Charm ends. A player whose character’s Motivation centers on love for the Charm’s victim must immediately choose a new Motivation. This does not cost experience points. If the player wants to resume the old Motivation once the Charm ends, however, this does incur the normal cost of two experience points. *'''LIFE WITHOUT COMPUNCTION''' 5m; Reflexive; Combo-OK, Emotion, Fate, Social, Virtue (Temperance); Instant; If a character commits a social faux pas you can use this charm to ignore the social backlash. Can be used on yourself or on someone else's behalf, activating the charm requires a successful (Manip+ Social). 1 sux means people no longer care about the social infarction. With 3 people refuse to hold the mess up against the person, they consider it appropriate or call the character a charming rogue. 5 or more makes the mistake part of the communities Policy for the rest of the story. This charm won't save someone from legal repercussions, but only the way people think about her. This charm can be used in social combat if the character says something really offensive about someone else they can use this charm, 1 success makes people look away and the character doesn't have to answer their opponent, 3 makes people sympathetic to her.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information