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Campaign:Will Of The Yozi/Gessler
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== Charms == * '''Hardened Devil-Body''' - --m, Permanent: Dr. Gessler gains three -2 Health Levels, and one -4 Health Level. * '''1st Pyrian Excellency''' - 1m+, Reflexive, Instant: Dr. Gessler may add up to (Attribute+Ability) dice to one Pyrian-themed roll, at the cost of 1m per die. * '''2nd Pyrian Excellency''' - 2m+, Reflexive, Instant: Dr. Gessler may add one success to any Pyrian-themed roll, at the cost of 2m per success, to a maximum of (Attribute+Ability). * '''Pyrian Inevitability Technique''' - --m(1wp), Permanent: For the cost of 1wp, Dr. Gessler may lower the target number of any roll which he uses the 1st Pyrian Excellency to 6. * '''Factual Determination Analysis''' - 2m, Reflexive, Instant: Gessler takes a written or spoken statement and breaks it down to find if it is a lie, either in part or in whole. Gessler adds his Essence in bonus successes should the statement be backed by Charms or other magic. * '''Essence-Dissecting Stare''' - (8-Perception/Occult)m, Simple, One Hour: Gessler gains Essence Sight, allowing him to see dematerialized objects and beings and the like. He may roll (Intelligence+Occult) to identify charms and powers of creatures. Gauging the rating of an artifact/demense/manse or a person's Essence trait is Difficulty 2. Discovering the nature of an unfamiliar charm is Difficulty 5. He also adds his Essence in dice to any pool to penetrate magical or charm-assisted stealth. * '''Analytical Modeling Intuition''' - 3m, 1wp, Simple, Instant: * '''Counterpoint Inquisition Defense''' - 3m, Reflexive, Instant: * '''Mind-Hand Manipulation''' - 10m, Simple, Indefinite: Dr. Gessler may move objects with his mind. This ability has a Dexterity equal to his Willpower and a Strength equal to his Essence. He wields this with Occult for all related abilities. It also grants him attacks, detailed above. Wielding a weapon with this ability inflicts a -3 Accuracy on the attack. Also, whenever he makes an attack that deals 2 or more levels or lethal damage, he may spend 1wp to inflict a Crippling amputation of his choice. * '''Unseen Force Application''' - --m, Permanent: Dr. Gessler's Mind-Hand attacks become invisible. They may notice his attack with a (Wits+Awareness, Diff 4) roll as a miscellaneous action. Mortals may not block these, and are at -3 DV to Dodge them. Essence-Wielders are at -2 to defend against them. * '''Force-Suppression Barrier''' - 4m, Reflexive, One Scene: Dr. Gessler gains a force-field made of his anima (glowing at 8-10 display or invisible, as preferred), granting him a shield that adds his Essence to his DVs. Also, Mind-Hand attacks are DV -0 with this active. * '''Will-Crushing Force''' - --m, Permanent: Dr. Gessler may, on a successful hit with Mind Hand, drain one point of willpower instead of dealing damage. * '''Counter-Conceptual Interposition''' - 5m, Reflexive, Instant: Dr. Gessler may perfectly parry any attack aimed at him. If he makes creative stunts with the effects manifested by this charm, he may receive a cost-break on the charm. The cost to use this charm increases by 5m if the attack is supplemented by a charm he hasn't seen before (Diff 5 Intelligence+Occult to understand). This charm may not defend against surprise attacks, and costs 10m to activate if another charm made it unexpected. * '''Ego-Infused Pattern Primacy''' - --m, Permanent: Whenever Dr. Gessler is the target of a Shaping effect he does not approve of, his self reverts to normal after one minute, during which he suffers a -1 internal penalty to all non-reflexive actions. He may pay 2m to heal this as a reflexive action. * '''Wholeness Rightly Assumed''' - --m, Permanent: Dr. Gessler may heal himself of damage with Ego-Infused Pattern Primacy, each interval of healing repairing one level of bashing (for 3m)or lethal damage (for 5m). He may also reflexively heal himself of a Crippling, Sickness, or Poison effect. * '''Pattern-Reassertion Touch''' - 15m, 1wp, Simple, Until Completed: Dr. Gessler may extend the benefits of Ego-Infused Pattern Primacy to anyone he touches with this charm. * '''Loom-Snarling Deception''' - (10 - Essence)m Simple, Indefinite: Dr. Gessler creates a perfect disguise and matching destiny. Can only be pierced by non-excellency charms, in which case an appropriate roll-off occurs, adding (Essence) successes for the user of Loom-Snarling Deception. Does not disguise Essence (which is a separate charm).
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