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Campaign:Will Of The Yozi/Jon
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== Charms and Combos == === Charms === * '''Hardened Devil Body''' - --m, Permanent: Jon gains three -2 Health Levels and one -4 Health Level. * '''1st Malfean Excellency''' - 1m+, Reflexive, Instant: Jon may add up to (Attribute+Ability) dice to one Malfean-themed roll, at the cost of 1m per die. * '''By Pain Reforged''' - 1hl, Reflexive, One Scene: Jon ignores all wound penalties from bashing, and he does not fall unconscious when reduced to Incapacitated with bashing wounds. * '''Scar-Writ Saga Shield''' - --m, Permanent: Jon's Lethal soak is increased to his full Stamina, and he gains Bashing Hardness equal to his Stamina. * '''Pathetic Distraction Rebuke''' - 3m, Reflexive, Instant: Jon ignores all penalties to his Parry DV for one attack, and may add the greatest wound penalty he suffers as a bonus to his PDV so long as he has By Pain Reforged active, and may block any attack unarmed without a stunt. * '''Invulnerable Wounding Futility''' - 3m, Reflexive (Step 9), Instant: Jon catches an attack on his mighty body and sends the shock of the of impact back into the weapon, destroying nonmagical projectiles. Attackers in close combat suffer bashing damage equal to (Jon's Soak - the raw damage of the attack), which cannot be lower than his Essence or the raw damage of the attack. The attack may be soaked normally, but is considered unblockable and undodgeable. Jon cannot use this attack if he has dodged it, and completely parried attacks use the raw damage unmodified by attack successes. * '''Ablation of Brass and Fire''' - 4m, Reflexive, Instant: Jon steps into the path of an attack or hazard, perfectly parrying it with his massiveness. This cannot be used in any place that is not built up by humans in any way. * '''Factual Determination Analysis''' - 2m, Reflexive, Instant: Jon takes a written or spoken statement and breaks it down to find if it is a lie, either in part or in whole. Jon adds his Essence in bonus successes should the statement be backed by Charms or other magic. * '''Essence-Dissecting Stare''' - (8-Perception/Occult)m, Simple, One Hour: Jon gains Essence Sight, allowing him to see dematerialized objects and beings and the like. He may roll (Intelligence+Occult) to identify charms and powers of creatures. Gauging the rating of an artifact/demense/manse or a person's Essence trait is Difficulty 2. Discovering the nature of an unfamiliar charm is Difficulty 5. He also adds his Essence in dice to any pool to penetrate magical or charm-assisted stealth. === Combos === * '''Name''' - (Charms) :Description :Cost: 4m or 6m+, 1wp
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