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===Castlevania 2: Simon's Quest (Castlevania 6)=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ''What a horrible night to have a curse!'' 7 years after the events of Castlevania, Simon slowly starts to die from a curse that was placed on him by Dracula in their last fight. Simon goes to his family graveyard to pray, when he meets a old woman who tells him about the curse. After this, Simon must find 5 remains of Dracula that were found and hidden by his followers in 5 mansions and burn them to stop the curse. <div class="mw-collapsible-content"> In this game, the standard level system is replaced by a more nonlinear, free roaming style similar to Metroid (hence the term Metroidvania) with several RPG elements. Hearts are also now used as currency instead of ammunition. This makes a lot of the game walking back and forth and grinding for hearts in order to buy all the items you will need on the journey. Along the way Simon will encounter townsfolk who will give him "advice" in the form of "clues" which usually end up not making any sense (Because this was still the age of that good ol' ''ENGRISH'' that was hilarious to see but nobody fucking understood). There is also a day and night system which will switch between the times of day every so often. The times of day have a lot of effects. During the daytime, enemies are weaker, but give out less hearts. During the night,monsters are stronger and take more hits to kill, but give out more hearts. Shops are also closed during the night. The 3 bosses in Simon's Quest (yes only three) can hardly be called bosses. Death can be avoided entirely by just walking past him, the new boss Carmilla is only limited to crying Bloody Tears (heh), and Dracula is a pathetic excuse for a final boss who looks like Death and throws Sickles instead of flames ( although you can just spam flame on him when he spawns and kill him before he even can attack at all). </div></div>
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