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Creating Characters for Character-Driven Games
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===What are your Player Goals?=== What are your goals as a player for the character? This is the one most often overlooked. Do you really want your fighter to become king, or is it a foolish dream that he'll grow out of in favour of something more down to earth and meaningful? Does your whoring cleric leave a trail of bastards across Cormyr, or is he going to find true love and something worth fighting for? Where is your character's story going? Where might it end? Don't just answer these questions, talk with the GM about the answers. The back and forth will often give both of you ideas. Particularly for the last question - maybe the GM wants to run a game about feckless rogues wandering from town to town one step ahead of the law and their creditors, in which case the whoring cleric will fit right in; if he wants to tell a tale of epic heroism then you'll be able to discuss with him what it would take to make your whoring cleric sober up.
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