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===Ivalice Races=== Ivalice has made the most appearances of any one Final Fantasy setting, with two being tactical RPGs full of generic soldiers, and thus has the largest array of potentially playable races to show up so far. It's even shown up in Final Fantasy XIV through the "Return to Ivalice" series. '''Aegyls''' are a primitive race of winged humanoids, in a state of cultural and spiritual decline. Only appeared in ''Final Fantasy XII: Revenant Wings'' and only on their own flying continent. Because of lore reasons their souls were enslaved to their god and said god was draining them to keep his godhood resulting in the Aegyl becoming mostly emotionless sentinels. [[File:Llyud_RW.png|200px]] '''Bangaas''' are a powerful race of hulking [[lizardfolk]], distinguished by their two pairs of long, droopy, bunny-like ears. They are note for their strength and agility (Officially. Gameplay wise they are fairly slow.), favoring classes that require high physical power. In earlier incarnations (FFTA/FFXII) they were the 'orc' archetype with penchants towards unsavory and criminal activities but later on (FFTA2) that archetype was taken over by the Seeq and now they fill the 'honorable warrior race' archetype. [[File:Bagamnan1.png|200px]] '''Garifs''' are a primitive race of [[ogre]]-like humanoids, characterized by their thick fur coats and their cultural doctrine of wearing masks throughout their life. They have a distinctly desert nomad feel and maintain an surprisingly intelligent culture but they do fuck all in any of the games aside from exposition. [[File:Garif-FFXII.png|200px]] '''Gria''' are [[monstergirls|an all-female race of humanoid]] [[dragon]]s, with the classic "dragongirl" appearance of a dainty tail, horns and dragon wings on an otherwise human body. Despite their girlish looks, Gria are formidably strong due to their homeland being a volcanic island hellhole. They also make use of geomancers to survive in unfavorable terrain both at home and afar. Due to their natural wings they have the ability to fly everywhere but are gimped in terms of job selection. [[File:Gria.png|200px]] '''Humes''' are [[Humans]]. Well balanced and have access to a variety of jobs. What did you expect? Tends to render Bangaas and Nu Mou pointless in their respective areas simply by virtue of having wider options for support abilities and able to cheese the fuck out of their Speed stat through clever class management, resulting in extremely high initiative second only to the Viera. They pay for it by being statistically worse in many areas compared to the more specialized races. [[File:FFXIIHume.jpg|200px]] '''Moogles''' are as mentioned above. A distinct contrast from their depiction in most other Final Fantasy titles, the Moogles in Ivalice have a clearly defined, independent civilization and homeland while also being the most capable Moogles in any FF title. Think Dwarfs but with a lot more charm and a hell of a lot more scientific progress (they built the first airships of the setting, after all). While speedy they tend to focus on gimmicks mechanically, which barring a couple of absurd builds hampers their general use. Oddly enough they are the only other race barring Humes and select Bangaa to wield firearms widely and efficiently. [[File:FFXIIMoogle.jpg|200px]] '''Nu Mou''' are the wise race of Ivalice, resembling a strangely cute mix of [[lizardfolk]] and long-eared, hunch-backed dog- or [[rabbitfolk]]. They are known for their proficiency with magic and scholarly attitude, leaning more towards the science side of magic. They populate most of the learning centers of Ivalice and almost comically resemble university professors, aside from the fact they can very casually cast extremely advanced magic in battle. They are the premier spellcasting race in Ivalice but suffer terribly in every other role. In Final Fantasy XIV, they're not actually ''in'' that game's version of Ivalice, but are instead treated as [[Fey]], using their more adorable Final Fantasy Tactics appearance as a reference for their model.. [[File:Numou.jpg|200px]] '''Seeqs''' are the new [[orc]]s of Ivalice, appearing as large, bulky pig-men (with a hint of shark). Barbarous and cowardly, they often tend to be bandits though later interpretations make them out to be more inclined towards the outdoors and nature than merely being the criminal race. Their idiosyncratic culture often puts them at odds with the legalistic civilizations in Ivalice. They are playable in one game and very physically focused outside of one surprisingly broken setup that can boost ''and'' reverse the effects of items for massive damage. [[File:FFXII_Seeq.jpg|200px]] '''Viera''' are perhaps the most famous of Ivalice's races, being a species of [[monstergirls|practically all-female]] [[amazon]] [[rabbitfolk]]-[[elves]] [[monstergirls|of legendary beauty and with a preference for skimpy clothes]]. Quick, agile, great with bows, long-lived and equally proficient with both magic and martial combat, only female Viera ever appear, as their menfolk are both rare and extremely territorial, hiding even from their women until it's breeding season. Their depiction is the most erratic of Ivalice's races but tend to follow a synthesis of Wood Elf and Amazon elements. Despite their attractive image they are surprisingly stoic and deadpan. Due to FFXIV having an extremely similar setting to Ivalice, it is perfectly possible to make the same assumption about male Viera as in FFXIV. [[File:XII_Viera.JPG.jpg|200px]]
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