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===The Effect of Character Size=== Size categories vary widely in the Legend of Zelda universe and that must be represented when you pit a Goron against a Kokiri. Size categories scale infinitely with each category being twice as heavy as the last, meaning Hylians are 70kg and Gorons would be 140 kg. Size is slightly misleading however, because it is based on mass rather than height; a Deku is about as tall as a Hylian, but is spindly, light, and weak, so they are classified as Small rather than Medium. Size impacts a few very important things. First, is your ability to move things and resist being moved. Small size gives +0, and every increment changes that by 1, so medium would be +1, Large is +2, Tiny is -1. This applies to strength checks, similar but not the same as Brawn checks, and knockback checks. Second, is the size of weapons you can easily wield. Weapon size corresponds almost directly to character size by name, but is covered more in depth later. Finally, your size modifies your ability, or inability, to dodge ranged attacks. Center of body mass is considered to be the target however, and a Hylians chest by itself would be small size, so the modifier is set at medium = 0, and goes down with size. Therefore Gorons would have -1 to dodge arrows while a Kokiri would have +2. You can still block arrows, and parry them out of the air. An important consequence of large monsters: Monsters often are much larger and stronger than Link (or a simillarily-sized character). As such, they occupy multiple squares at the same time. To account for weak spots, each square has the capacity for different stats. For every attack they possess, it can only come from a certain square, such as the Dodongo's fire breath which only comes from their head. For defense, calculate the number of dice they would have normally, multiply by the number of squares they have, and assign the dice as seen fit. For further example with the Dodongo, if it can normally defend with four dice, since it is over two squares, it would have eight dice to assign, all of which go to its head, giving the head 8 defense dice, and its tail none because the tail is the weak spot. When a character is so large they occupy multiple squares area of effects affect them differently. The base damage is applied to every square that is targetted, but otherwise all effects only apply once. So, a spin attack of Ice 1 would only stun for 1 even if you hit them three times with the spin attack.
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