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=== Prime === [[File:IconPrime.png|75px|right]] The meta sphere. This allows you to control raw quintessence, the primordial and metaphysical energy that makes up all of the other spheres and is the equivalent to mana in the game. It mostly deals with things like enchanting objects, buffing allies, debuffing enemies, creating something from nothing, and erasing anything from existence. And while this all sounds good, Prime's real strength comes into play when combined with other spheres since it effectively broadens up what a mage is capable of doing with them. Like all Spheres, Prime allows you to sense its specific element, which is quintessence in this case. This means that a mage can sense if quintessence is near by like fetishes, nodes, or other mages. A mage with Prime can control pure quintessence to do things like make holograms and illusions, blast things with pure energy, or channel the quintessence that make up other patterns. Prime combined with other Spheres also allows mages to enchant objects, giving them unnatural properties like a shotgun that can hurt spirits (+[[#Spirit|Spirit]]), electronics that don't need an electric power source to function (+[[#Forces|Forces]]), or a bracelet that can teleport you next to other party members (+[[#Correspondence|Correspondence]]). You can also 'reap' objects of their quintessence, destroying their magical properties to gain it for yourself (think Dark Magic from the Dragon Prince). At higher levels, you can begin to channel the quintessence of living things to buff or debuff them as you see fit and get even more power from reaping object than before, create more powerful and complex enchanted objects like a Talisman, and even create patterns from nothing (provided you have the appropriate tier of the corresponding sphere) or destroy them by taking away every last ounce of quintessence. It can also be combined with other spheres for some potent hax powers. For instance, using Matter along with Prime lets you become a Green Lantern and make constructs out of pure energy. Finally, a master with Prime can create and manipulate Nodes and other arcane things, interact with your own Avatar (though you need to be a master with spirit to do that anyway), and you can even straight up nullify paradox. That's right, Prime allows mages to just say no to the one weakness mages have in the game, which is a really good way to piss off your DM.
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