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Marathon
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==Halo: Differences and Similarities== In the early life of the Halo franchise, Halo: Combat Evolved was essentially a reboot of Marathon, having way too many similarities, and the Security Officer and the Master Chief were said to be a same person through reincarnation. As time went by and rights to Halo completely in Microsoft's hands, these connections are considered to be nothing more than references. '''Super Soldiers:''' In Halo, the Spartans-II are tough motherfuckers trained in hellish conditions since childhoods, their only flaw is that the training assumes that the Spartan will use the expensive Spartan Power Armor, and while without it they are still tough motherfuckers, it is more cost effective to just train regular tough as nails Marines if you don't plan to have Spartan Armors. In Marathon, the Battleroids are undead cyborg one-man armies who are legally considered WMDs, and the cost in creating them is not even that high. '''Protagonist Power levels:''' Master Chief and the Security Officer are tied, in SO's favor if MC by some stupid chance doesn't have his armor on. Of course, if circumstances forces the SO's Jjaro implants to activate/relive past heroic lives/have Destiny powers surface, then MC loses big time. '''Protagonist Luck levels:''' Master Chief was literally said to be born with the word "Luck". The Security Officer, on the other hand, is one of the most [[Lamenters|consistently fucked over FPS protagonists ever created]] '''Dual Wielding:''' Master Chief can dual wield, but he cannot dual wield sawn-off double barreled shotguns. '''Teleporters:''' In Halo, the teleporters are a rare Forerunner technology used as a plot device. In Marathon, the teleporters are a common human technology whose only restriction, having pre-build point A and point B, is removed through upgrades in the middle of the first game, and in the sequel their further improved versions are used as deep strikes and instant extraction by both Durandal and the Pfhor. '''Rampancy:''' Nearly identical process, with the difference that in Halo it is Overthinking to Death with little chance of achieving Metastability, while in Marathon it is basically AIs deciding that they had enough with humans and become more and more powerful the more they expand, with chance of death if denied expansion. In recent times Halo switches back and forth between these definitions depending on the needs of the story. '''AIs:''' Cortana simply doesn't hold a candle to the snarky awesomeness of Durandal, and the latter does it without a voice and a digital avatar. '''World Destroying:''' Halo has a upper hand with the Halo network, but more locally the Covenant glasses planets via lengthy orbital bombardment tying a considerable number of ships that could be used elsewhere. Ironically enough, the UNSC have the upper hand when it comes to such weaponry, thanks to the likes of the planet-cracking NOVA bomb and certain UNSC Warships packing enough Shiva nukes to turn a gas giant into a brown dwarf star. Both would appear to be inspired by Marathon's Trih Xeem, a Jjaro weapon used by the Pfhor to force a star to go supernova, taking the entire system with it. '''Cosmic Horrors:''' Before ''Silentium'' was released, Marathon had a stronger cosmic horror vibe, however once ''Silentium'' was out... Halo has officially become part of the [[H.P. Lovecraft|Cuthulu Mythos]], and Christ-damn is it [[Grimdark]] and depressing; more Grimdark then any WH40K novel save those of Dan Abnett and a few others. As a sidenote, the Flood was based on the scrapped weapon in Marathon that turned enemies into zombies.
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