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===Orzhov Representative Background=== Skill Proficiencies: Intimidation, Religion Languages: Two of your choice Equipment: An Orzhov insignia, a foot-long chain made of ten gold coins, vestments, a set of fine clothes, and a belt pouch containing 1 pp (an Orzhov-minted 10-zino coin) Feature: Leverage ::You can exert leverage over one or more individuals below you in the guild's hierarchy and demand their help as needs warrant. For example, you can have a message carried across a neighborhood, procure a short carriage ride without paying, or have others clean up a bloody mess you left in an alley. The DM decides if your demands are reasonable and if there are subordinates available to fulfill them. As your status in the guild improves, you gain influence over more people, including ones in greater positions of power. To further represent the Guild's training and philosophical impact, spellcasters (that is, anyone with the Spellcasting or Pact Magic class feature) gain bonus spells to their spell list based on the guild. For the Orzhov, that's the following: ::Spell Level Spells ::Cantrip friends, guidance ::1st command, illusory script ::2nd enthrall, ray of enfeeblement, zone of truth ::3rd bestow curse, speak with dead, spirit guardians ::4th blight, death ward, Leomund's secret chest ::5th geas Your magic tends to manifest as swirling shadows, brilliant light, or sometimes the momentary appearance of shadowy spirit forms. Your spells might draw the blood of your enemies, or even directly touch their souls.
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