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===Haka=== A Maori chief who discovered he was immortal after one of his people challenged him for leadership and slit his throat, only for him to return the next day. He crushed the challenger, but was exiled from his people as a freak. Aata Wakarewarewa wandered the world for many years in many roles. In the modern day, he is both a superhero and a substitute teacher. Amusingly, he's ''not'' really that much like the Hulk. Think more an heroic Vandal Savage. While he ''can'' be a great damage dealer, Haka is a surprisingly flexible character. He has mechanics that let him buff himself with various war-dances that discard cards to juice him up, both tanks and heals well, fucks minion-heavy villains up the ass when he Rampages or Ground Pounds, can use Savage Mana to eat enemies and keep them out of the villain trash, and can fill up a hand pretty quick. That said, his base power is still punching people in the face, and he doesn't have a lot of true utility in the form of, say, Ongoing destruction or team support. '''Variants:''' :* ''The Eternal Haka'': Turns out the Final Wasteland doesn't see ''all'' humanity extinct. Aata, being immortal, survived as the guardian of the last library in the world, keeping the last record of humanity's past alive and occasionally obliterating any monsters stupid enough to try going after him for a thousand years. With the time-space rifts opening thanks to the Shattered Timeline event, he sees an opportunity to ensure others have a brighter future. His new power lets him draw a card, then to choose to discard a Haka card to draw two more. While this means he now needs his other cards to deal damage, it makes him really, really good at filling his hand. :* ''Prime Wardens'': Same ol', same ol'. His new power lets him play a card and, if it is a Haka, to apply its benefits to a different character. Naturally, this makes him a great team player, and capitalizes on his wacky card draw. :* ''Xtreme'': Now sporting a 5'clock shadow and an artfully-ripped leather jacket, because 90's. This variant has a power that specializes in tanking, picking a hero character card and redirecting ''all'' damage they would take before the start of his next turn to him, and healing him for a single hitpoint everytime he takes damage. Naturally, this power is at its strongest when it's soaking for frail heroes who ''don't'' need to take backlash damage to make effects go off. Freedom Six Unity and Captain Cosmic (''especially'' his Requital variant) are standouts in this department. But even without that, it's the only tanking base power in the game, man. Holy cow!
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