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=== '''Kzinti Hegemony''' === These guys are straight out of Larry Niven's Real Space novels. Basically warrior furries that look like anthropomorphic tigers who eat their captives. Somehow allied to the Federation despite this unsavoury dining habit. More than two meters tall and tipping the scales at nearly two hundred kilograms, the Kzintis resemble nothing so much as a tiger in humanoid form. Don’t let their massive muscles fool you; these cats are fast, supple, and smart. They are also fearless, and even the Klingons think twice before going to war with the empire they refer to as “the Tigermen”. Once enemies of the Federation the Kzintis eventually ally with the Federation against the Klingons. Kzinti are the masters of Drone warfare. Their ships can throw out more Drones in a single turn then any other race and thanks to Drones costing no power to launch they have plenty of power for speed and EW. Their ships tend to be lightly armed with low shielding and hull levels with Disrupters as a secondary weapon. A good phaser-3 suite for defending against incoming drones round out the kit and a decent turn rate makes for a solid choice of ship. Drones really need their whole own section but lets do a quick breakdown. Drones are an incredibly flexible weapon. They come in 3 parts (drive,hull,warhead) so a Drone user can customize their Drones to their needs. Facing off against a Hydran, whose PH-G's make a mockery of your Drone waves? Put phaser capacitors in the warheads and punish that Hydran for waiting until range zero to fire. Make him spend power to kill exhausted Drones. Facing off against a Gorn or ISC? Don't waste points on fast speed save BPV and buy the medium speed and put the points elsewhere. Planning on a Anchor attack? Buy a set of slow speed Drones and fill the scatterpack with fasts. Is that ESG getting you down? Buy a few slug drones (all armour) and crash that ESG. Do you have an opponent who math-hammers every wave? Invest in a few fast drones with armour and mix them in with the medium speed waves and watch him rage as his phaser barrage fails to kill them all. Low on power? Buy a ECM Drone or two and have them follow you and force your opponent to spend power for a clear shot. Keep in mind a smart opponent will use his Labs to identify your Drones but even knowing what they are isn't always the answer. Drones are your main weapon so tailor them to your tactics and more importantly to your opponent. With the Kzinti you need to master drones. Just like a Klingon captain needs to master maneuver or a Romulan needs to master the cloak, you need to master drones. Your ship can easily overwhelm opponents with wave after wave of drones all while chipping away with your Disrupter suite. The problem comes when you start to run out of drones and your opponent is still not crippled. Then your best bet is to run as you can't go toe to toe with BPV equivalent opponents and emerge victorious. Downsides are high cost for top of the line drones, which you will need in late year battles, making your ship pretty expensive. Low shielding and low numbers of hull padding means damage really hurts and if your out of drones your in real trouble as your Disrupters lack the numbers to be effective.
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