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Star Wars: Armada
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=Campaign Expansions= ===The Corellian Conflict=== [[File:CorellianConflict.png|400px|right]] The Corellian Conflict introduces a 2-6 player campaign set in the Corellian Sector. Splitting into Rebel and Imperial teams, the players battle for control over planets and resources on a sector map, building up to 500 point fleets while their ships and characters become skilled veterans, or battle-damaged junkers. New mechanics allow for players to retreat to hyperspace rather than wage a losing battle that may have their ships (and their upgrades, titles, etc.) permanently destroyed, or ''emerge'' from hyperspace to reinforce their allies during the campaign's ultimate, 1000 point all-out battle. As each team is limited to one of each unique across all of their fleets, and makes their offensive and defensive decisions as a group, each player can opt to specialize their fleet in a certain type of task, or take on the harder battles while weakened fleets repair and rearm. In addition to the campaign components, the Corellian Conflict also introduces new material for standard Armada games. Four new Objectives per type (as well as a new Dust Field Obstacle that blocks ''all'' attacks) increase your list building options, as well as the variety of lists you must be prepared to counter; and each of the squadron types in the Rebel and Imperial ''Squadrons 1'' boxes get two new unique squadron cards/bases - one new ace, and one new unique that lacks defense tokens but brings new options to the table - for a total of 16 new squadrons.
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