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===[[Tomb Kings]]=== *Skeleton Warriors: fear is nice, unbreakable is better (albeit it comes with unstable), and their low price tag means you can field hordes upon hordes of 50+ skellies without crippling your army size, which is what you should do if you're not going for the Bone Train Army (aka chariots spam). You can raise d3+1 models with every augment you cast on them from the Lore of Nehekara, allowing skeletons to sustain extended periods of combat and tarpit units way pricier than them. Having a Tomb Prince tagging along with them will instantly send their pathetic WS 2 straight through the roof, leading to situations like chaos warriors struggling to hit them: this could not be game changing but surely is hilarious. *Tomb Guard: beefed up skeletons that are a clear step above your troop choices but also cost 11 points each (13 with halberds, and you should probably give them halberds because 1, you want them to be very killy, and 2, they're going to be a huge point sink anyway so go ahead and load'em with anything you've got). Packing killing blow on top of their improved statline means they are your Hammerers/Temple Guard/Bloodletters equivalent and so they're better used as a huge deathstar unit rather than to tie things up, especially when you can put a Tomb King in their first rank to have them all gain WS6. *Scarab Swarm: it's a swarm, what do you expect from it? But Entombed Beneath The Sand gives it good times ruining your opponent's plans by popping everywhere on the battlefield redirecting charges. Still, a mediocre option when you can EBTS the like of Necropolis Knights, Tomb Scorpions and Sepulchral Stalkers. *Khemrian Warsphinx: Hell yes T8 W5 giant stone kitty with a 5+ and regeneration from nearby necrotetcs. While not a tarpit by any means, its awesome toughness means anything short of cannons or great weapons-wielding critters as a Shaggot or blocks of Kroxigors will struggle to get through (and you can still heal the sphinx as you do with skeletons, albeit only one wound per augment) so in a pinch it can block a bunch of low-strength mooks like Corsairs or Goblin for a long time while cleaving through them.
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