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===Engines of War=== '''Field Artillery''' All of your siege engines lumped into one entry. Each one has 3 things in common. 1: add +4 to any misfire rolls, keeps your artillery up and running. 2: maybe upgraded with magical flaming attacks, be sure to mock your Undying Dynasties opponent. 3: they each have a upgraded form. *''Dwarf Ballista'': Your cheapest option and is still nutty good. Has decent strength, insane AP, and can be upgraded to be accurate all the way out to 48" and scout. Use it to snipe monsters, lone characters, and small elite units. *''Flame Cannon'': It's a flamethrower and can be used to troll the proper opponents. Don't bother upgrading it, it may let you shot standard size enemies behind the front line but it also makes it easier to be shot at. *''Catapult'': Tied for your longest ranged weapon, is consistent against large units, but suffers from mediocre str/AP. This can be remedied by upgrading it, giving it consistent str 4 AP 2. *''Dwarf Cannon'': The other long-ranged weapon. The classic fuck you to monsters. Being able to pound a monster with Str 10 AP 10 is quite the shutdown. Can also be fired as a volley gun at close range, probably won't use it much but can discourage flankers from getting too close. If you really need it's bounces to hurt something, you can upgrade it. *''Organ Gun'': Same range as your crossbows and 2d6x2 shots. Anything that gets too close can just get deleted by the number of shots you can throw down at any moment. upgraded adds +1 to wound rolls. *'''Dwarf Giant:''' A rather big dwarf who hates other giants from the Giants Supplement. His melee output is pretty scary between the aforementioned Hatred, Sturdy, and Rage giving them more attacks the more he gets damaged. Alongside the typical Big Brother and Giant Clubs, you can also either make them tanky with armor and Shield Wall or make them killier by turning them into a giant seeker.
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