Editing
Total War Warhammer/Tactics/Khorne
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Cavalry=== *'''Skullcrusher''': Not to be confused with Bloodcrushers which is a Bloodletter riding a Juggernaut, because Khorne is not very creative at naming things. They will be your Monstrous Cav similar to Demigryphs, and oh can they lay the whooping. With AP, Frenzy and ''77 CHARGE'' these things will turn whatever they charge at into paste. They're decently slow by cavalry standards, but with 130 armor they won't care that much if most standard cav get their hands on them. Their biggest weakness is that unlike their Daemon counterparts they actually will run away, but if that's their biggest problem I don't think they have much to worry about. *'''Bloodcrusher''': Very similar to the Skullcrusher, though instead of an angry man riding the Robo-Rhino, it's an angry Daemon riding the Robo-Rhino. The big difference between these guys and Skullcrushers is that they're Daemonic so they have physical resistance and will crumble instead of running away. They also have an Anti Infantry bonus, making them a bit more specialized than their mortal counterparts. The big trade off for these is a noticeable decrease in stats, making them less effective against other cavalry. Still a good unit, especially against heavy infantry factions. **'''Heralds of Khorne's Fury''': RoR Bloodcrushers with a fancy new brass color scheme. Their Hellblade ability is upgraded ti trigger at only 40 kills so they'll get their buffs from that much faster. They also have an aura that reduces the fire resistance of nearby enemy units which is useful against enemies who have fire resistance but doesn't seem to be of much use otherwise. The tooltip makes it sound like it applies the "Flammable!" effect but in-game testings has so far shown no evidence of this. *'''Chaos Knights of Khorne (DLC)''': While chaos knights are by no means bad units, Khorne benefited from their addition less than the other chaos gods did since bloodcrushers and skullcrushers are superior in most matchups. That said, Khorne chaos knights have fire attacks, so they can be useful against flammable factions like tomb kings and wood elves.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information