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===Monsters=== *'''Vargheists''': They might not look like much, but are actually one of the most cost-effective monstrous infantry in the game. For a meager cost of 700 gold, you get a flying, fairly fast regiment of creatures with Frenzy and The Hunger, that also delivers a tremendous beating with 80 weapon strength, decent melee attack and AP damage. Vargheists will carry your early game armies well into the lategame. Their flight allows them to only pick encounters of your choosing and they certainly have little trouble shutting down enemy flyers that might come your way. Take multiple units and keep them cycle charging from the rear to keep them alive. **Vargheists have gained nearly triple their mass in IE, making it a lot easier for them to escape tarpits or barrel things over on the charge. **'''The Devils of Swartzhafen (RoR)''': Vargheists with Terror and Vanguard, which makes them into even more useful shock troops. *'''Crypt Horrors''': Vargheists, but with poison, and on the ground. Actually not half bad. They retain a good weapon strength and still get AP damage. If you can't win the air battle, Crypt Horrors aren't that bad of a choice, actually. *'''Varghulf''': This is an iffy one. On campaign, they're absurdly hard to get for a unit with such low survivability. On the other hand, they can reliably engage all infantry in the game and come out on top. Needs good micro and some attention. When they are exposed to things with bonuses against large, they just melt away. Hit and run with them for maximum effect, they do it very well. Has less mass than other giant monsters so it will lose duels against beings its size. *'''Terrorgheist''': If a ranged unit starts attacking them, the breath attack is ready and the said unit is not immune to Terror then burn them, sometimes those two alone are enough to make the ranged unit rout. A specialized, regenerating anti large ap monster, ok vs infantry but really best used on large targets/monsters. breath is wasted on infantry, hit single entities with it. **Terrorgheists are now healthier, have higher leadership, higher MD and MA and a hefty bit more mass, making the more durable all-round, with a modest price increase in MP.
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