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Total War Warhammer/Tactics/Warriors of Chaos
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===Missile Cavalry=== If you want shooting but don't want to spring for artillery, you only have skirmish cav. Like most Skirmish cav, you need to use some micromanagement to make sure a real opponent doesn't chase them out of the game and use their ammunition efficiently instead of AI autopilot everything. *'''Marauder Horsemen:''' You cheapest shooting unit. Useful in taking things out annoying units air and harass units with a low Missile resistance. Fragile with the same protection as a Marauder. Their cost efficiency makes them a go to in a lot of competitive lists. Can come with Marks of Tzeentch and Slaanesh. Tzeentch gets warpflame causing javelins in addition to the normal mark stuff, really good. *'''Marauder Horsemen (Throwing Axes):''' Trades Missile range for AP. Suited for harassing armored foes from a distance but won't take punishment well like the normal variant. Can come with Marks of Khorne and Nurgle. khorne gets flaming attacks in addition to the normal mark effects. Note that all versions are currently bugged and can fire in melee so they are ridiculously deadly right now. *'''Marauder Horsemasters:''' A slightly upgraded version of Horsemen with the most important upgrade being significantly better armor. Lets it take punishment and trade better when engaging in melee with other Skirmish units and other lesser melee units.
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