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Tyranid Bio-Weapons
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===Light Bio-Cannon=== [[File:Barb_Bio-Cannon.PNG|200px|right|thumb|Light Bio-Cannon]] Despite sharing the same name as the much ''larger'' Bio-Cannon, the Light Bio-Cannon is functionally a completely different beast. Rather than showering their prey in a deluge of pyro-acids. These things act more like airburst munitions. The creature that forms the makeup of the weapon are controlled alongside the [[Barbgaunt]] that is bonded with, by a ganglio-parasite that acts as the organism's brains. Looking a lot like an [[Rocket Propelled Grenade Launcher|RPG]] or a [[Missile Launcher]], the Light Bio-Cannon is actually an artillery weapon that shower targets with projectiles that explode into shards of serrated chitin. There is a reason why it is compared to an air-burst munition. Pretty nasty stuff against GEQs, but less effective against anything heavily armoured. On the tabletop, the Light Bio-Cannon is a 24" ranged Blast and Heavy weapon with a D6 Attack, BS4+, S5, AP0, D1 light mortar. Whilst not that powerful when compared to other forms of light artillery, the weapon or...shall we say the Gaunt itself, is comparatively cheaper. So you field more of them. Another unique factor is that, to balance its relatively mediocre stats, these living mortars have a unique ability called '''Disruption Bombardment'''. What this thing does is that in your shooting phase, any targeted enemy infantry that was hit by one or more of these attacks counts as disrupted for the next turn. When a unit is disrupted, they subtract 2 from its Move characteristic and 2 from its Advance and Charge rolls made for it. [[Grimdark|This is implied to be because any survivors still have bits of chitin-shrapnel in them, making movement painful]]. {{Clear}}
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