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Warhammer 40,000/10th Edition Tactics/Death Guard
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====Leader (Plague Marines)==== *'''Biologus Putrifier:''' Gives his Plague Marine buddies ''[Lethal Hits]'' (the only weapon they have that can gain this is their Plasma Guns or, if you're stupid, that 1 Plasma Pistol) and much more importantly hitting critically on 5+ (which applies to Overwatch, don't forget). Fortunately, he can join other characters in leading the unit. *'''Death Guard Chaos Lord:''' Provides his Plague Marines with re-rolling 1s to hit, which is worthless. His Contagion bubble for potential MWs might be helpful, but not enough to make him a priority. *'''Death Guard Icon Bearer:''' Gives his Plague Marine buddies +1OC and a single-use ability to boost his entire unit's Contagion range to a monstrous 12". *'''Foul Blightspawn:''' Has 1 job, and does it well: protecting a unit you care about. He gives any Plague Marines he leads the ''Fights First'' rule, and he can be paired with any other Leader on the same unit. His Plague Sprayer is a decent gun optimized for Overwatch, a super-flamer with S7 AP-2 D2 with ''Anti-Infantry 2+''. *'''Malignant Plaguecaster:''' Plague Wind gives this gross psyker a flamer-like weapon, with the basic version getting S4 AP-1 Dd3 and the overcharged version upping the power to S6 AP-4 with ''Hazardous'', both benefiting from Pestilent Fallout and making anyone wounded by the power ''in the Shooting Phase'' take -2 to movement and advance/charge rolls (you ''can't'' use him to Overwatch a charge into failing). Gift of Contagion gives you a debuff that makes an enemy within 18" take -1 to wound in melee on a 2+ (with a 1 backfiring and dealing d3 MWs instead). *'''Noxious Blightbringer:''' His Plague Marine buddies can re-roll advances and charges and he can be stacked with a second leader. *'''Plague Surgeon:''' Resurrects one dead Plague Marine in his attached unit each turn and a 1/turn ability to heal 3 wounds on a nearby {{W40Kkeyword|Infantry Character}} unit. Fortunately, each squad of Plague Marines can attach two characters for the fun of keeping everyone in one piece. *'''Tallyman:''' If you ever feel useless, remember, you're more useful than this guy. He can stick to Plague Marines and grants his unit +1 to hit, which only really matters if you're dealing with anything using ''Stealth''. This has no synergy with ''[Lethal Hits]'', which most of their weapons have, and has no use with ''[Torrent]'' because they don't roll to hit at all. He also has a rule for a 7/12 chance of gaining you 1 CP in your command phase. Strong competitor for least useful character in the faction.
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