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Warhammer 40,000: Kill Team (HoR)/Tactics/Astra Militarum(7E)
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==Cheese== Without a doubt, the IG are pretty much the weakest Kill Team out there. Let's get that right out in the open. HOWEVER! That will make it that much more fun to wipe that smirk off of your opponent's stupid face when you realize that the army isn't about strength, toughness, badass armor saves, or even numerical superiority. That was an advantage that was taken away from us to an extent. But what we lack in advantages, we make up for in SYNERGY. Hence, we bring back "the blob." Purchase five squads of standard guardsmen, and a bare bones Commander. <s>Purchase Hot-shot power packs for each guardsman squad. The rules make no differentiation between purchasing for a squad or a single model, defining each as a unit. 10 points outfits a whole squad with these bad boys. You won't be going anywhere. You're up to 185pt.</s>This cannot be done as Guardsmen have no access to the special armoury, only to their Codex Special Weapons. However, you still have a commander for FRFSRF, which gives you copious amounts of firepower. Bring in a Medic for that FNP, and a Priest for Zealot (If you're unlucky enough to get into melee combat), but more importantly, ''War Hymns''. You've even got 20pt. to do anything you like with to augment this blob afterwards. Thanks to RAW, if one member of a squad is within range of a Medic/Priest/Commander, the whole squad will get the benefits of the advantage. If you place your units cleverly inside of cover, you can maintain cover saves, establish a firing line, and give all of your S3 AP- squads FRFSRF, re-roll all failed To Wounds (If some schmuck manages to survive the shitstorm of overwatching), a cover save (It has better be 5+ at least, 3+ if you can find a fortification), AND FNP. The only thing that might stand a chance is Terminators, but they will inevitably be drowned in a torrent of utter devastation before they can even reach you. Woe betide those who underestimate your puny guardsmen, whose superior tactics and reputation as weak will lull your foes into a false sense of security before they are sent off crying from your devastating surprise. <s>...unless they have twin-linked flamers. Then you're just fucked. Crisis suits ''suck'', man.</s> {{BLAM}} '''NOTHING CAN DEFEAT THE POWER OF HUMANITY AND THE TREMENDOUS MIGHT OF THE IMPERIAL GUARD!''' [[Category:Warhammer 40,000 Tactics/Kill Team (HoR)/Old]] [[Category: Imperial Guard]]
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