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Warhammer 40,000: Kill Team (HoR)/Tactics/Blood Angels(7E)
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==Special== *'''[[Death Company]] Marine''': These guys do one thing well, and that's kill tons of shit. Rage and Furious Charge make sure things die when he charges, FNP makes sure he survives long enough to charge, and taking a Warden to make them Core makes sure they can actually hit on the charge. While able to mulch MEQ, they're only able to threaten TEQ if they grab a Thunder Hammer, Power Fist, or Power Axe, and they're not likely to survive long enough to swing that. Pistols aren't a bad take either, but don't forget that Relentless lets you Rapid Fire Bolters any time. *'''[[Sanguinary Guard]]''': These special golden boys are now a little cheaper than Termies, so a more economically-minded player need not fear grabbing one. You get free Encarmine Axes, so you have a good shot at punching anything with a 2+. You also get Inferno Pistols and Hand Flamers, which make them more specialized at only a few points more than a Termie. As with anything else involving Fear, the Death Mask is a very optional buy if you need to take up that last point. *'''Sternguard Veteran''': While not as useful with all the models with access to meltas and plasma and flamers, they're still something if you need a combi-weapon to free up something for more potent arms. They also get access to the armory. *'''Vanguard Veteran''': With the loss of the ability to charge after Deep Striking, the uses of the Vanguard grow slimmer over the likes of the DC or Assault Marines. Giving him tons of gear makes him a big target, so make sure he can survive what may Overwatch him to death, even if it's just a Smoke Grenade. *'''Terminator''': Basic Vanilla Termies with all the options for weapons. Use them like normally, and remember that a Termie Sarge can make them Core Choices if you plan to meet heavy weapons on the field. Bring some Shields to help them survive the charge. *'''[[Techmarine]]''': A 0-1 model, he's the same as any other, with the option for replacing his Servo-Arm with a Jump Pack. He's not very good an idea without a certain plan in mind (i.e. Cover Spam for shooty guys, keeping as Rhino Repair), and making him a suicide unit would be a waste. [[Category:Warhammer 40,000 Tactics/Kill Team (HoR)/Old]] [[Category: Space Marines]]
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