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Warhammer 40,000 7th edition
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===New rulebook warlord traits=== They're pretty sweet overall. *'''Tactical''' # '''[[Creed|TACTICAL GENIUS]]''' While your Warlord is alive, you can discard up to 2 active Tactical Objectives (TacO) at the turn's end instead of 1. # '''Master of Interference''' Once per game, at the end of your turn, your opponent must randomly select a TacO and discard it. # '''Well-Prepared''' Generate one additional TacO on your first turn. # '''Forward Planning''' You can redraw all TacOs on your first turn. # '''Master of Fate''' While your Warlord is alive, re-roll the VP awarded for a TacO. # '''Lead By Example''' +1 VP for successful Objective Secured TacO by Warlord. *'''Command''' # '''Inspiring Presence''' Friendly units within 12" of your Warlord can use his Ld. # '''Intimidating Presence''' Enemies within 12" of your Warlord use the lowest Ld in the unit. # '''The Dust of a Thousand Worlds''' Friendly units within 12" of your Warlord have Move Through Cover. # '''Master of the Vanguard''' Friendly Units get +1" for run and charge within 12". # '''Target Priority''' Units within 12" of your Warlord re-roll 1s to hit during shooting <s>(suck it Tau - this is permanent)</s> (The Tau can also take this as well. so suck it everyone~) # '''Coordinated Assault''' same as above but for assault. *'''Personal''' # '''Master of Defence''' Warlord has Counter-Attack. # '''Master of Offence''' Warlord has Furious charge. # '''Master of Manoeuvre''' Warlord has Outflank. # '''Legendary Fighter''' 1VP for each character your Warlord slays in a challenge. # '''Tenacity''' Warlord has FNP. # '''Immovable Object''' Warlord has Fearless and IWND. *'''Strategic''' # '''Conqueror of Cities''' Stealth in ruins + Move Through Cover (Ruins). # '''Night Attacker''' Choose for night fighting and all models in your army have Night Vision. (Night Fighting is piss weak in 7th though ["Damnit, that was one of our few advantages" - Every Dark Eldar player].) # '''Master of Ambush''' Warlord + 3 units (non-vehicle) have Infiltrate. # '''Strategic Genius''' +1 to Seize and re-roll reserves while Warlord is alive. # '''Divide to Conquer''' -1 to opponent's reserves. # '''Princeps of Deceit''' During the first enemy turn, 3 enemy units take a pinning check (kind of poor).
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