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====Character Solos==== *'''Aiakos, Scourge of the Meredius:''' Basically Bane (the Batman villain, not the unit) with a giant harpoon and the Journeyman Warcaster ability. Fragile, but actually pretty good when examined in a vacuum. The problem arises when you take into account the fact that Cryx generally doesn't care about its helljacks, so, while he's good at what he does, he doesn't do what you need. Pair him up with a Leviathan and get the max shots off and laugh. *'''Captain Rengrave:''' Captain Barbossa has arrived. He buffs all your Revenants substantially, so he's pretty much mandatory in any ghost pirate skeleton army. Also has a sweet hat. *'''Bane Lord Tartarus:''' Oh, are they cross because of the Bane Thrall sandwich you've force fed them? It's because you added some Tartersauce, boy-o! <s>Tartarus is pretty much the best solo Cryx has</s> (you can't take him in Body and Soul, nor do you see him in 30 Bane Knight pSkarre lists), because he takes your Banes (which hit like a truck, assuming they can hit) and makes them absurdly good by letting them hit things. He can Curse a unit or model to increase your charge distance and also inflict a debuff (with Dark Shroud, that means they're suffering -2 ARM and -2 DEF), bring dead Banes back to life, and basically ruin every opponent's day harder than they thought possible. BLT will add to your Thralls with each weakened, living model he mows down, or more accurately, reaps with Thresher. You can actually end up with more Banes than you fielded, so you may want to bring extra. It's a shame that you can't get souls from this. Remember that he's not a Necrosurgeon and your Banes aren't McThralls, though, or your overall strategy could suffer. He can also catch a bullet, bomb, or boosted spell before he enters the fray, but this isn't as scary of a prospect as it initially appears when you realize that he basically just exists to get your Bane units where they need to be without too much of a dent in their numbers. *'''General Gerlack Slaughterborn:''' A bigger, badder Bloodgorger. Suffers from the same problem Bloodgorgers have - namely, that he isn't MORE BANES. Awesome if you're just playing for fun and like yourself some cave trolls, though, since he makes your Bloodgorgers much better. *'''Darragh Wrathe:''' The mandatory dragoon solo for the faction. Hits pretty hard and has some nice abilities, <s>but he suffers from trying to be the Bane Lord Tartarus for Soulhunters, which suck</s>. Arguably the best solo in the faction due to his host of special abilities that support his army, and being a light cavalry model he gets the speed to position himself to maximize these abilities. Death Ride gives all Undead units in his command range a little more movement, which is excellent for positioning and increasing threat ranges. Beyond Death reduces the damage of living units near him, thus providing a decent amount of survivability to units around him. Battle Wizard allows him to use a magic ability after killing a unit. Last but not least he makes Soulhunters in his command range Incorporeal when they activate, allowing them to take out those pesky support models hiding the back of units (Tall in the Saddle allows them to ignore smaller based models when determining line of sight to charge).
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