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===Orks=== ====Shokka Pistol==== [[File:Shokka_Pistol.JPG|200px|right|thumb|Shokka Pistol]] The baby of the bunch. The Shokka Pistol, despite the name, is a type of weapon that elegan/tg/entlemen have trouble trying place in its category. Although it bears the name of its larger cousin, whether this weapon is a genuine miniature Shokk Attack Gun or a gun that uses the Warp to shoots out lightning akin to Imperial [[Arc Weaponry]] is unknown. What is known is that this pistol is a whole lot more useful against vehicles than people. On the tabletop in Kill Team, [[Comms Boy]]z are the only [[Ork Kommando|Ork Kommandoes]] that actually use this weapon. It is a weapon rarely used due to the Comm Boy'z specialization, but in terms of stats, the Shokka Pistol is a BS/WS 4+, D1/1, A 6 Pistol that has the stun and MW2 rule, making it a gun that does some serious damage on crits. Overall, it is a puzzling pistol with extra damage against vehicles. The only option that doesn't replace a choppa, but still hardly worth the points as you might go the entire game without shooting it even once due to 6" range and Blast (preventing it from being shot while in cc). If not for Blast, it would otherwise be a fairly straightforward upgrade to a slugga, although still not worth the points as it's half the price of another boy in the mob. <gallery> Comms Boy.JPG </gallery> ====Shokk Attack Gun==== [[File:Shokk_Attack_Gun.jpg|200px|right|thumb|Shokk Attack Gun]] The Shokk Attack Gun is one of the only [[Ork]]-portable weapons that force the wielder to stay still while firing, and quite possibly one of the strangest weapons in their arsenal. It's basically an oversized tellyporta gun, that transports someone to a location using warp travel. Unprotected. Orks are too smart to get roped into being living ammunition (despite the fact that the law of averages would mean there has to be orks nuts enough to try it), and grots are too feisty to constantly catch and feed into the gun. So, the Meks rely on [[snotling]]s, who are too dumb to realize they're about to be [[Anal Circumference|monumentally screwed]] until its too late. (Or [[Squig]]s, according to the 9th edition codex.) When the snotling gets fired through the gun, they briefly travel through the Warp without any shielding, and so are completely subjected to seeing the multitude of horrors contained within (and remember: time functions differently in the Warp. A second in realspace could very well have been hours, days, or even longer for the snotling). If the snotling successfully makes it out: he's driven completely out of his fucking mind, and will proceed to [[rip and tear]] their way through anything in front of them until they die, including vehicles as the Mek will teleport the snotling right inside the armor, so the crew's stuck with what's essentially a tiny roid-raging slasher villain inside a confined space. How exactly snotlings suddenly possess the power to tear open powered-armor opponents, even after being driven insane, is not fully explained (you have a snotling materialize inside your helmet and see how useful the helmet turns out to be), though realistic it would not be unheard of for the snotling to have been changed by the Warp into a [[Chaos Spawn]]-'''AGHOAUGHGORKSAVEMENOUHOIUGHONESM'''{{BLAM}} As my predecessor said, the Warp can turn even mere Snotlings into unnamable horrors. Like all complex Ork contraptions: it's crazily unpredictable. It can do anything from [[FAIL|killing everything within D6" of the Big Mek, including the Mek himself]] or [[Awesome|rolling double six and utterly destroying anything under the template.]] In appearance it is a large, heavy piece of machinery with huge, spinning blades at the front and numerous whirring, grinding cogs and other gubbins sticking out from the casing. When used it makes a distinctive whine, shakes and rattles in an alarming fashion, oily smoke pours from inside as its Mek Operator holds on as tight as he can. It is very hard to aim with a Shokk Attack Gun, as even the strongest Orks find it hard to hold it still. Due to this, its sometimes seen mounted on a Mekboy Junka vehicle, to aid in stabilization and mobility. ==== Tellyport Blasta ==== [[File:Tellyportblasta.jpg|200px|right|thumb|Tellyport Blasta]] The Tellyport Blasta is an Ork Energy weapon sometimes integrated into Mega Armour used by [[Big Mek|Big Meks.]] Basically an enlarged Shokk Attack Gun that, instead of opening up a Warprift and sucking up Snotlings for ammunitions; is big enough to just use enemy vehicles and units ''as its ammuntion.'' This is because it is based on Tellyporta technology. The weapon folds its target in a Warpspace bubble and displaces it at random. Victims will only travel a short distance before they reappear again, so the Meks use the weapon to rematerialize them high in the air, or inside a solid object. Thus a Tellyport Blasta tends to be unpredictable, but, as many other Ork weapons, still effective. An enlarged version of this weapon is used on Ork [[Wazbom Blastajet|Wazbom Blastajets.]] In 8th Edition, it fires an assault range 12" D3 shots at a S8 and AP-2, this thing has an interesting way of instantly killing its victims. Any model that is wounded, but not killed by this gun, is instantly killed at the end of the shooting phase if the Ork Player rolls higher than that model's current wounds on a D6. It is quite nice albeit somewhat situational having a little bit of extra dread for those super beefy characters that were already wounded but cling to their wounds at a virtue of inv save or other shenanigans. ==== Kustom Shokk Rifle ==== [[File:Kustom_Shokk_Rifle.JPG|200px|right|thumb|Kustom Shokk Rifle]] The Kustom Shokk Rifle is a modified and stripped-down version of the classic Shokk Attack Gun. It is the primary weapon of the [[Shokkjump Dragsta]] and was originally conceived when the Mad Mek Gungubbinz [[Wat|somehow managed to fire himself out of his own Shokk Attack Gun and live]]. The Kustom Shokk Rifle incorporates the Dragsta's systems into its operation, allowing it to teleport the entire vehicle short distances (with the added bonus that it doesn't ''usually'' rematerialize inside a solid object). Needless to say, most Dragsta drivers tend to be not completely sane, even by Speed Freek standards. Additionally, the Kustom Shokk Rifle is able to zap targeted units into the [[Warp]] just like the Shokk Attack Gun, although whilst the Shokk Attack Gun uses [[Snotling|Snotlings]] as live ammunition, the Kustom Shokk Rifle functions more like an Eldar D-Cannon. Crunchwise, the Kustom Shokk Rifle is a 24" Assault 2 weapon that is strength 8, AP-3 and damages on a D6. Rolling a hit roll on a 1 causes the bearer to suffer one mortal wound whilst rolling a 6 on a wound roll causes the ''target'' to suffer one mortal wound along with any other damage sustained beforehand. =====Shokkhammer===== Mentioned in the Black Library ebook Brutal Kunnin’ as the preferred weapon of Da Meklord, it’s a Shokk Attack Gun/Tellyport Blasta mounted on the head of an enormous power hammer, such that any target struck by it is teleported into multiple places at once. Splat. {{40k-Ork-Weapons}}
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