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==TIE/D Defender== [[File:TIE Defender 1.jpg|thumb|200px|right]] Also called "Trips" by both Imperial and Rebel alike. Introduced in the ''TIE Fighter'' vidya, where it was infamous for being one of the absolute fuckingest ships in the game, second only to the Missile Boat. The pinnacle in TIE design, the result of the TIE/Ad x7 and TIE Avenger research. [[Mary Sue|More maneuverable than an A-Wing and faster than any other ship. More powerful cannons than anything in the Rebel or Imperial fleets that isn't attached to a capital ship]]. The problem? Super fucking expensive and EVERYBODY wanted one. In Legends Continuity, the Rebels kept stealing them and blowing up factories so the Empire was only able to produce a small number and very late in their history. The Defender went into active Imperial service not long before Endor, and the Imperial Remnant slowly lost the ability to produce them. This baby came stock with pretty much anything the Empire could stick on it including four powerful laser cannons and two ion cannons, torpedoes, missiles, complex targeting computers, bombs, and quite possibly a kitchen sink launcher. It even had optional tractor beams for harassment and towing. Regardless of what role was needed, the Defender could cover it allowing it to replace anything from Bombers to Gunboats in any given force. It eventually got re-introduced as being developed before Yavin in ''Rebels'', ironically its development being headed by Grand Admiral Thrawn, the guy who in the old universe designed the Missile Boat to counter it. Unlike the typically easy to deal fighters in the show, just one TIE Defender almost wrecked an entire rebel squadron which included the Ghost. Its shields were too strong for the laser cannons on rebel ships and even luring it close to a star that destroyed Interceptors didn't stop it. It was only defeated by hits from ion cannons. This depiction however lacked the ion cannons it had in the old continuity and had more laser cannons its place (maybe a loadout choice; it wrecked shit up nice either way). Now forget all of that shit, because ''unlike'' the developers of ''TIE Fighter'', FFG realized that a ship capable of doing everything every other ship can better [[Cheese| isn't the most balanced thing in the world.]] It's still got impressive stats, with 3s in attack, defense, Hull, and 4 Shields because fuck you. In terms of straight line movements, it's as fast the A-Wing, and it has better selection of short turns than either it or the Interceptor, but it's not as good at sharp turns. One of its most impressive and unique feats however is that the TIE Defender is the only ship in the game that can preform a U-turn which isn't red. It can't equip Torpedoes like in the video game, but it can use Missiles and Cannons. *Full Throttle gives you a free evade for fully executing a maneuver faster than 2. Juke is useful on everybody, especially Rexler Brath. *Skystrike Academy Squadron Pack introduces the TIE Defender Elite Standardized Configuration. Equipping this hard turns easier and K-turns harder. It also trades Full Throttle for the ability to one-two with a secondary and then primary if you're locking the defending ship. Goes well with Fire-Control System or Passive Sensors, depending on your initiative. <gallery> Image:TIE Defender Mini.jpg Image:TIE Defender 2.jpg Image:TIE Defender Cockpit.jpg|The TIE Defender cockpit. Image:TIE Defender Schematic.jpg </gallery> ===Pilots=== *'''Delta Squad Pilot''': A squadron of loyal TIE Defender pilots who fought against turncoat TIE Defenders when the man responsible for the creation of the Defender betrayed and attacked the Empire. Initiative 1 generic. *'''Onyx Squadron Pilot''': The first official TIE Defender squadron, deployed at Endor. Initiative 4 with Talent slot. *'''Captain Dobbs:''' (''SSA'') Thrawn's replacement commander after Vult Skerris's death. When another range 0-1 friendly is being shot at, if Dobbs is in the firing arc, he can ionize himself to cancel 1 hit result. *'''Countess Ryad''': Imperial politician who took up piloting as a hobby, went full-time after Endor. When you reveal a Straight maneuver, you can treat it as a white K-Turn. Ryad with the config upgrade should basically never get stressed. *'''Colonel Vessery''': A member of the Imperial Remnants who had command of the Stranger and Interloper squadrons. Fought alongside the New Republic Rogue Squadron, and trained them in Imperial tactics. After he rolls attack dice on an enemy, if they are being Target Locked by someone else he also obtains one and can immediately use it if he wants. *'''Vult Skerris:''' (''SSA'') Skerris again. He helped test the TIE Defender, and later used it in battle. He was doing well in the battle, but [[Derp|ignored a direct order from Thrawn]], who correctly deduced that Skerris was falling into a trap. This allowed Hera Syndulla to shoot him down, [[FAIL|causing his crashing ship to domino-effect a command cruiser and a Star Destroyer]], losing his life, and nearly the battle had his commander not been, y'know, ''Thrawn''. Has the same ability as he does in an Interceptor, where he can strain himself to delay his action until just before he engages. *'''Rexlar Brath:''' Leader of Onyx Squadron. Reworked and hugely improved from 1E. If he lands a shot while evading, he exposes a random damage card. Juke makes him ''nasty'' to deal with. **It's worth mentioning that his ability does not specify primary attack, so it can be used on [[Rape|both Cluster Missile attacks]] or [[What|with a Tractor Beam]]. He also makes Homing Missiles much scarier. **Seyn Marana can help Brath get to work on those crits while a target's shields are still up. *'''Darth Vader:''' (''SSA'') The fans demanded and the devs delivered: Vader in a Defender. Vader is a monster here, bringing the principles of [[Rage|Juyo]] to the table and costing more than half of your points in standard play. He has 3 Force points which can ''only'' be spent while attacking, but can turn blanks into hits.
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