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===XCOM: Chimera Squad=== A surprise entry into the XCOM series, being teased on April 14th and coming out 10 days later. It was supposed to another expansion for War of the Chosen. However, since XCOM 2 was already bloated, Chimera Squad was turned into its own game instead, at the healthy and low-budget price of $20 (and preordering or buying it on sale reduces it to $10). The game takes place 5 years after the human victory achieved in XCOM 2, and centers around City 31. So you'll have to wait until XCOM 3 to see 2s sequel hooks resolved. In this city, former aliens and humans live together in a tentative peace, and you take control of the namesake Chimera Squad composed of both alien and human agents, lead by the Irish Ranger Jane Kelly who is the one of the survivors of 2's tutorial mission(alongside Bradford), making her canonically survive the events of that game. It's their job to clean up the remaining remnants of ADVENT as well as other violent troublemakers around the city, while solving the mystery of the beloved local mayor's recent assassination. Gameplay-wise, Chimera Squad seems to play more like ''Final Fantasy Tactics'', rather than the modern ''XCOM'' entries, in that units move on a timeline rather than using block turns. There is also a bigger emphasis on individual agents, as you fail a mission if any of [[Your Dudes]] die. And the team's composition ranges across all human ethnicities and even other Alien species, including [[Monstergirls|a sassy Viper]], a gentle giant Muton and a smartass Sectoid. It's more or less a combination of ''Alien Nation'' (the aliens are former slaves) and <s>Brooklyn Nine-Nine</s> ''SWAT''/''Police Quest'', while being a loose remake of XCOM: Apocalypse. The individual maps are considerably smaller, and mostly divided into "rooms", with each room usually containing a set number of enemies (there are exceptions; endless reinforcements can, and will, arrive on certain mission types). Each mission starts with you breaching the "room," taking a free move or attack action, and letting enemies hunker down (if you caught them by surprise) or take their overwatch fire (if they were expecting you), before the game goes to turn-based mode, and once you've cleared out a room your agents heal a set amount of their HP based on difficulty before you breach the next room, and move on to the next "encounter". All agents have a dedicated melee attack called "Subdue" which deals a small amount of damage (3 - 4), which, if it defeats the enemy knocks them unconscious instead of killing them, potentially allowing you to gain bonus Intel after the mission is over. Multiple agent abilities are dedicated to making it easier to "arrest" enemies for this intel boost, although with the number of captures that are happening in a single week, you got to wonder what they're doing with all of those prisoners... <s>Soylent green</s> <s>Advent burger</s>Burger Palace anyone? And it has Vipers as fetishized [[monstergirls]] with exclusive sex worker locales as canon and anime style advertisements featuring the various aliens. Make of that what you will. There is a also Sectoid conspiracy theorist Floyd Tesseract. But unlike the IRL douchenozzles Floyd is actually intelligent and locates the hostages of a terrorist cell before Chimera Squad does. [[Fail|Compare this to the moronic DJ from XCOM 2 who accidentally created Chryssalid Lures before the events of the main campaign]]. Dude even sounds like someone doing a semi-accurate J.K Simmons impression. [[Marvel_Comics| One wonders if he annoys XCOM (or at least Bradford) with frequent calls about a certain wall-crawler.]] A few have joked that the whole game is actually happens in the mind of your XCOM agents whenever they get mind controlled, and why they fight with the aliens against humans. Which if true, says a lot about XCOM agents regarding their attitude towards Vipers. [[/pol/|Though it's mostly the usual morons whining about diversity.]] Major sore spots on an otherwise-popular game include balance issues among available teammates and the fact that you can't get them all on one playthrough, balance issues among resources (Intel is better than almost everything else, and it's rarely worth spending valuable time getting anything on the tech tree but better guns and armor), and Tranq Ammo being by far the most useful of the ammo types because shooting the fuck out of enemies instead of messing around with subdual makes it trivally easy to take lots of prisoners and therefore lots of extra Intel. Also currently buggy as fuck with the game defaulting to integrated graphics before the only patch released in May 2020, agents would lose their loadouts, along with the standard freezing and crash to desktop. So you're better off waiting for further patches or downloading Workshop mods to fix them if you want to play Ironman. The impatient should keep the Task Manager open on another monitor just in case. Since Firaxis doesn't have DLC or expansions to work on and instead are focused on Civilization VII, any bugs that persist after the May patch will likely never be fixed. Compare this to XCOM:EU and 2 when all the DC was already released before the end of the year in the same timeframe. So if you want a 100% bug free experience, you'll have to search for fanmade patches on the Steam Workshop. It is also lacking on the mod front compared to other games. There are a few saving graces here. A required level states that XCOM are working on making new Interceptors, that EXALT or a group like them will surface and the Elders (aka Ethereals) will be back. Which is why XCOM would wants any human or alien with combat skills they can recruit. As those bastards won't play nice next time. However the next XCOM could be delayed, as their working on an Avengers spinoff. At the very least it'll be better than Eidos's shitty game. Also stop asking for a Terror of the Deep remake/reboot. Jake Solomon (the guy currently in charge of the franchise) hates that fucking game and it's never going to happen.
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