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===Morrallian Wargear=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Trench Knife || Melee || User || 5 || - |- | Power Blade || Melee || +2 || 4 || - |- | Trench Flamer || Template || 5 || 5 || Assault 1, Twin-linked |- | Thermal Chem Spray || Template || 5 || 4 || Assault 1, Poisoned, Twin-linked |- | Cyclic Flamer || Template || 6 || 4 || Heavy 1, Twin-linked |- | Pulse Shotgun || 18" || 5 || 5 || Assault 2, Spread Shot |- | Burst Shotgun || 18" || 5 || 5 || Assault 4, Spread Shot |- | Hellstorm Missile Pod || 36" || 6 || 4 || Heavy 2, Blast, Ignores Cover |- | Overcharged Pulse Shotgun || 18" || 6 || 4 || Assault 2, Spread Shot, Get's Hot! |- | Ion Grenades || 8" || 7 || 4 || Assault 1, Blast, Get's Hot! |- | Pulse Cluster Grenades || 8" || 5 || 5 || Assault 3, Ignores Cover |} <br style="clear: both; height: 0px;" /> *'''Beast Armour''': Confers a 6+ Armour Save. *'''Hazardous Environment Combat Armour''': Confers a 4+ Armour Save. Counts as Void Hardened in appropriate Zone Mortalis missions. *'''Hazardous Environment Recon Armour''': Confers a 5+ Armour Save. Counts as Void Hardened in appropriate Zone Mortalis missions. *'''Reinforced Hazardous Environment Combat Armour''': Confers a 4+ Armour Save and the '''Feel No Pain''' special rule. Counts as Void Hardened in appropriate Zone Mortalis missions. *'''Restorative Nanite Tank''': A unit with this piece of Wargear gains the '''Feel no Pain (6+)''' USR. *'''Long Range Restorative Nanite Tank''': Every allied unit within 12" of a vehicle with this wargear gains the '''Feel no Pain (6+)''' USR or if they already have '''Feel no Pain (X+)''' they gain a +1 to their Feel no Pain rolls.. *'''High-Concentration Promethium Fuel Tank''': One use only, this piece of wargear may be used in the Shooting phase or during overwatch only. A unit equipped with this piece of wargear may '''Once per Battle''' increase the potency of any Template weapons they are equipped with at the cost of their longevity, if used in the shooting all Template weapons in the Unit gain the '''Torrent''' USR, if used during an Overwatch attack all Template weapons deal '''1d3+2 Wall of Death''' attacks, however the unit takes a number of S:5, AP-, attacks equal to the number of Template weapons fired, and all template weapons fired with this piece of wargear gain the '''Gets Hot!''' USR until the end of the battle. '''Pulse Shotgun''' Carried by Fire-warriors and Pathfinders when their missions require them to explore tight, cramped or narrow locations, this short barrelled shotgun has become synonymous with city capturing or Tyranid Hive clearing missions. This firearm uses a unique magnetic grid to scatter the excited Pulse particles that usually form a Pulse Rifle or Pulse Carbine shot, to create a web of pulse fire that does much more damage in the uncomfortable confines of enemy bases. This firearm is not common, but is much loved by the units that carry it often attesting to its superb rate of fire and ease of use in areas where a pulse carbine or Pulse Rifle would be too cumbersome to use effectively. Currently Earth Caste scientists are field-testing a new form of ammunition that is far more capable of punching through armour and a much larger version for use with Battlesuits. Due to their preferred method of fighting, this weapon quickly caught on with the Morrallian Auxiliaries employed within the Hunter Cadres that use this particular firearm, it's use is now almost ubiquitous with the diminutive species, where it gives them an advantage against much larger foes who attempt to overwhelm them in melee combat. '''Hazardous Environment Combat Armour''' This piece of technology was created by a combination of Morrallian Bio-Containment suits, and Tau Combat Armour. Designed to aid the Morrallian auxiliaries in resisting alien pathogens, due to their remarkably weak auto-immune systems. This armour creates a completely sealed environment inside it that protects its wearer from any airborne toxins, while an internal system of airborne Nano-scrubbers constantly refreshes the internal environment of the suit, repairing any damage to suit or its wearer. '''Prototyped Ion Grenades''' Originally given to the Tau forces by the Demiurg, these Grenades use the same energy reaction as regular Ion weapon, however due to the disposable nature of grenade weapons, the Ion Energy source is perpetually on the edge of breakdown, and when thrown and exposed to air it immediately undergoes a sub-critical reaction, reacting violently with the surrounding atmosphere in an exothermic cascade, all the while releasing further Ionising particles into everything within its blast radius, which reduce anything they strike into Plasma. However, the relative fragility of the Power Source’s shielding means that this grenade has a chance of shattering during throwing, going off in the wielders hand and exposing them to the entire reaction. '''Prototyped Pulse Cluster Grenades''' Given to the Morrallian Deathsworn, alongside the much more ubiquitous Pulse Shotgun, the Pulse Cluster Grenade has had a much harder time finding its place in the Morrallian tactical doctrine. Designed with a simple Drone A.I that activates when the grenade is thrown, once the grenades lands amongst its targets, the A.I activates the Pulse Cluster Firing system, which releases a storm of extremely short range pulse shots into the centre of the enemy formation. '''Morrallian Trench Flamer''' Due to the Morrallians current subterranean habitation, they’ve become remarkably adapt at tunnel fighting, having to constantly fight back against the encroaching wildlife that invades the maintenance tunnels and connecting airlocks. As such one of the currently most used weapons in the Morrallian forces is their Twin Chambered, Dual Spray Pyro-Igniter, or Twin-Flame Trench Flamer. Far lighter than any comparable infantry use Flame weapon, the Trench Flamer uses a dual chamber projection system to create 2 gouts of chemically enhanced flame that rapidly consume flesh, while leaving most metals untouched. The Trench Flamer can be enhanced to fire an incredibly toxic chemical mixture that ignites with prolonged contact to air; known as “Thermal Chem Mix U-238”, it is rarely used for the same use as the regular flamer as it can even melt through the materials used by the Morrallians to make their warrens, however its effect on the battlefield is too great to be fully ignored, and as such, when the Morrallians equipped with regular trench flamers are to face heavily armoured opponents they are equipped with this hellish concoction.
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