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==YOU DONE GOOFED== ''This is a new section created to record instances that you find in the rulebook that we appear to have bungled or been playing wrong. Use this section to remind yourself and others and to alert the league of such pitfalls.'' -Henchmen cost an extra 2 points per experience point -Fear only lasts for one round of combat. -Hatred only lasts for one round of combat. -Remember "All Alone" Tests. Units in combat, not immune to psychology, with no non-knocked down or stunned buddies within 6", he will break from combat if failing a Ld Test, taking a hit from every enemy in that combat, and start to flee (see page 2) -You must always shoot at the nearest target unless you have height advantage or other reasons (target is Large, on a Horse, you are using a Long Rifle, etc.). ''However'', if the closest target is in cover and another target is not, you may fire at the next closest target not in cover. -If you want to charge a model that you do not have a clear line of sight to, you must test initiative to do so. Otherwise you may not charge, but you do not count as having made a failed charge and may make other movements and actions as normal. -Failing a Fear test to charge counts as a failed Charge, but the unit remains stationary.
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