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====Orange Star==== * '''Andy''': The middle-roader of the middle-road. No real strengths and weaknesses, with a power that repairs his dudes. Has a personality that fits his playstyle, plain and unremarkable, but reliable and without real annoyances. He does need to be reminded what airports are though. Generally unused in multiplayer beyond one's first few matches, because any CO with a particularly good day-to-day ability or CO power will have an advantage over him. * '''Max''': Every crew of heroes needs a big beefy guy. Crappy with artillery, but great in a straight up fight, with big damage buffs to all direct combat. Has exactly the personality one would expect from a big, beefy guy. Might or might not be dating Nell. In the first game he was the most broken CO in the entire list, having 150/100 attack/defense stats (including his range-challenged indirects) along with movement bonuses from his CO powers. Having the range on his indirects' range isn't a big deal since he doesn't need them. Nerfed to hell in AW2 (though that in practice just makes him a good high-tier CO) with 120/100 stats. * '''Sami''': Infantry specialist and standard issue [[Hot Chicks|Hot Chick]]. The most finesse-oriented Orange Star CO, relying on skirmish tactics and a bonus to capturing cities to gain a property advantage in the early game, followed by a wall of rapidly-replenishing mechanized infantry and tanks in the late. Also, that CO power that lets her one-shot-capture any property in the game in one go is cheating good if she can land it on the enemy base; her tagteam with Eagle in DS can potentially end games in one turn. Likes: Drinks, guns, camo, WW II fighter-pilot jackets. Dislikes: Straight fights, shenanigans. * '''Nell''': Commander-in-chief of the army, and the sexy voice constantly bitching in your ear throughout the first game. Super-lucky, all of her units have a higher chance to deal extra damage; her CO powers boost this to the point where infantry can trade evenly with anti-air tanks. In practice, this makes her a strong generalist with no weakness, since her units will invariably be dealing more damage in all situations over the long-term. She's also Rachel's big sister. * '''Hachi''' (AW 2): Is the map merchant in the first game. When playable he's one of the strongest COs in the game, focusing on decreasing the cost of units without making them any weaker. Also, his super CO power lets him shit out units from ANY CITY. Which means you can suddenly plant some ungodly powerful unit like a Medium Tank or Neotank down next to the enemy's base in those maps with cities along them. He is absolutely hated, and is one of those COs that you basically have already lost to. * '''Jake''' (DS): The Japanese version is just kinda bland, while the American version speaks entirely in hip-hopisms which get so annoying that the main villain himself flat out says he's had it up to HERE with his "hipster slang". Your choice which is worse. He gets an attack bonus when fighting in the open on the Plains. In practice, this isn't too reliable, though his CO powers are alright: both grant him a boost to indirect attack range while his super boosts mobility. Friendzoned by Rachel. First co-protagonist of the DS game. * '''Rachel''' (DS): Nell's little sister, and the serious one. ''Dual Strike'''s "Andy" character, with few real strengths or weaknesses. She has a mix of different powers: her day-to-day allows her to repair units more quickly than usual, her regular CO power is a downgraded version of Nell's power, and her CO power carpet bombs the enemy. Particularly strong on smaller maps. Second co-protagonist of the DS game.
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