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====Slaves to Darkness==== * '''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Deamon_Prince_eng.pdf Daemon Prince]:''' (210pts. Slave to Darkness, Daemon) Fast and decently killy. Isn’t a Wizard any more. He’s gone through a reworking since his last outing. Now he gains a unique command ability for each of the gods. Like a discount Lord of change, his CA only adds +1 to one friendly StD wizard’s casting roll. You take him because he is a melee-oriented Daemon hero that helps a little with casting. * '''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Exalted_Hero_of_Chaos_eng.pdf Exalted Hero of Chaos]:''' (90pts. Slave to Darkness, Mortal) A shit Aspiring Deathbringer with D6 3+/3+/-1/1 attacks and can fight twice. He gets a +1 to hit vs Characters and Monsters and if he somehow kills one he heals D3 wounds. Yeah, probably don't? *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Chaos_Lord_eng.pdf Lord of Chaos]:''' (110pts. Slave to Darkness, Mortal) Cheaper and more killy, with a decent command ability to boot. Don't send him alone against characters more expensive than he is, or he will die. If your taking large units of StD for melee, he is a big Force multiplier, letting them fight twice. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Chaos_Lord_on_Demonic_Mount_eng.pdf Chaos Lord on Daemonic Mount]:''' (170pts. Slave to Darkness, Mortal) Your budget (for a Slaves to Darkness character) mounted Lord. He is eligible to take both mortal and Daemon items (that's getting to be a rarity these days), ignores MW on 5+ and heals when killing things with his hammer. His Command Ability allows a Chariot or Knight unit to re-roll charge rolls and adds +1 to their Hit rolls. Gorebeast Chariots hitting on 3+? Yes, please. A good pick if you want a Tzeentch melee goon. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Chaos_Lord_on_Karkadrak_eng.pdf Chaos Lord on Karkadrak]:''' (250pts. Slave to Darkness, Mortal) The new mounted lord has arrived, and he rode in style as a full plastic kit. How does this character scream build around? Movement 9", 9 wounds and the always welcomed 3+ save, this lord on battle lizard loves keeping up with his fellow cavalry and bring nothing short of utter destruction. Without any enhancements, this character boasts no less than 13(!) attacks across 4 profiles, has mortal wound potential both on the charge and with his sword, and can heal with his attacks with his big axe. Sporting classic mortal wound protection that Slaves to Darkness units are spoiled with, and the same command ability as his horse-riding brethren, he is an excellent pick for a Slaves focused army. Pair him with some Chaos Knights or Chariots and reap all the skulls you can. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Chaos_Lord_on_Manticore_eng.pdf Chaos Lord on Manticore]:''' (280pts. Slave to Darkness, Mortal, monster, Behemoth) The Lord on Manticore can have a choice between Flail and Sword, with the Sword being better in most circumstances and a choice between Runeshield, Daggerfist, and Lance. The Lance might be awesome, but since everyone and their grandma will be gunning for your Manticore, the 5+ save against Mortal Wounds might be the best choice. The beasty hits at least as hard as the lord, and re-rolls all Hits against Monsters for its Fangs and Claws attacks. His Command Ability allows a unit of Chaos Warriors wholly within 18" to re-roll charge, wound, and Battleshock rolls. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Chaos_Sorcerer_Lord_eng.pdf Chaos Sorcerer Lord]:''' (110pts. Slave to Darkness, Mortal, wizard) Yes. he is one of the best cheap wizards you can take. While an ok fighter by wizard standards, he is amazing at support for Mortal StD. First, without even casting anything, he can grant one friendly Std unit re-rolling saves. Then, when he casts, his unique spell that provides re-roll Hit, Wound and Saves for a friendly StD unit wholly within 18". If your running Mauders or Chaos warriors consider a Sorcerer Lord instead of a Magister. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Chaos_Sorcerer_Lord_on_Manticore_eng.pdf Chaos Sorcerer Lord on Manticore]:''' (260pts. Slave to Darkness, Mortal, wizard, Monster, Behemoth) Blessed with the same awesome "re-roll saves" ability as the normal Lord, this here rides a Manticore, who is just as killy as the one the normal Lord gets. Additionally, the Sorcerer Lord gets the Wind of Chaos spell, which is potentially devastating to a large unit blob. Due to the different spell, this version is a better fit for the army than the foot sorcerer if you're not running many other StD units as he he can buff his own save with his ability and nuke things with his spell.
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