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====Mount Traits==== Similar to artifacts, you can pick one to give to your mounted ghoul kings. And for each battalion you have, you can pick another. Completely independent from artifacts, which is awesome. Designer's Commentary also confirms that these traits may be duplicated, unlike Artefacts of Power. '''TERRORGHEIST TRAITS: HERO mounted on Royal Terrorgheist only''' *'''Deathly Fast:''' This model can run and still shoot in same turn. It's decent, it means an extra D6 inches to your Death Shriek, but you can't charge, which is the main problem. Plus the D6 is unreliable. Overall, not a very good trait. *'''Razor-Clawed:''' Actually not bad. But relatively weak on a Terrorgheist, since most of his damage comes from his bite, which already does mortal wounds and has a TWO REND. A bit situational, since not many things have such a good save to warrant a -3 rend modifier. *'''Horribly Infested:''' When the monster dies, inflict 3 mortal wounds instead of D3 with the Infested ability. This is actually really good. A mounted king built for damage can swoop in the middle of the enemy, devastate them, explode and deal a ton of wounds. A very solid trait for Terrorgheists. *'''Horribly Resilient:''' Heal 3 wounds instead of D3 for Royal Blood. Wow. This is yet another solid trait, as it can bring you up on the damage table easily. Another really good trait. *'''Gruesome Bite:''' Re-roll hit rolls with the Terrorgheist's Fanged Maw. This is almost always the best trait to pick. A 4+ rerollable is better than a 3+, significantly improving your accuracy. Plus, you can fish for more mortal wound hits, which is utterly terrifying. A must-pick to skyrocket your damage potential. *'''Devastating Scream:''' Add 1 to the roll for Death Shriek. Not very strong, since it's only one extra wound. Overshadowed by the other traits here. Kings on Terrorgheists should usually prioritize Gruesome Bite, while Horribly Resilient and Horribly Infested are other great choices. The others are usually not that powerful, or are too situational. '''ZOMBIE DRAGON TRAITS: HERO mounted on Royal Zombie Dragon only''' *'''Deathly Fast:''' This model can run and still shoot in same turn. It's decent, it means an extra D6 inches to your Pestilential Breath, but you can't charge, which is the main problem. Plus the D6 is unreliable. Overall, not a very good trait. *'''Razor-Clawed:''' Actually a good choice for your zombie dragon. Most of his damage comes from that brutal claws, and 2 rend on those is terrifying. He doesn't do mortal wounds like a Terrorgheist, so extra rend is honestly much more useful for him. *'''Baneful Breath:''' Re-roll wound rolls for Pestilential Breath attacks. A very solid trait. Your accuracy is incredible, and you'll hit almost every single time. The biggest weakness of this is the unreliability of the damage D6. It's a decent choice. *'''Horribly Resilient:''' Heal 3 wounds instead of D3 for Royal Blood. Wow. This is yet another solid trait, as it can bring you up on the damage table easily. Another really good trait. *'''Necrotic Fangs:''' Re-roll damage rolls for your Snapping Maw. Not bad. But given the bad hit-rolls of this weapon, it can be skipped since the hardest part is hitting in the first place. *'''Death From The Skies:''' STEEL REEHN. Your Dragon can appear anywhere on the board at the end of the first movement phase. Actually a super good trait. Not for first-turn charges. But because your King can basically be where he is needed most. Maybe your Horrors are already getting stuck in, and need your king for the hit re-roll aura and the Malefic hunger buff? Or those Ghoul Patrol Crypt Ghouls are trying to charge and might need a Forward to Victory? There's a ton of possibilities with this trait, which gives you massive flexibility. Death From The Skies should be given first priority, while Razor-Clawed and Horribly Resilient are possible but worthy choices.
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