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==Allied Armies== Hosts of Slaanesh are blindingly fast, hit extremely hard in melee, and have a plethora of to-hit debuffs, but they have key weaknesses in their lack of magic access, high-damage single attacks and ranged attacks which leave them particularly vulnerable to stuff like monsters when played as a solo army. *'''Slaves to Darkness:''' You might have guessed from reading this that the few Mortal units in the hosts, especially the lords, do much better in a Slaves to Darkness list than in a pure-host army. So do not hesitate to do that as they are tremendously strong supporting lords. You might even want to take some slaves to darkness in a host list just because you didn't bring a keeper of secrets and the lords' command abilities are that good. Slaves to darkness also bring the host a nice selection of good wizards, which they very much lack. Bonus point for the sorcerer lord on manticore for bringing both a wizard and a monster in a single model. *'''Tzeentch Arcanites''' and '''Daemons of Tzeentch''': What did you just hear me say hosts sorely needed? Wizards. What does Tzeentch have in droves? Strong wizards. Tzeentch gives the hosts the magic punch that they so much need, and I, of course, don't need to remind you how broken summoning can be. Tzeentch also is the other daemon army with ridiculously fast units and chariots, so you can mix the two and neither break theme nor risk leaving half your army behind. *'''Clans Skryre''' and '''Legion of Azgorh''': these two bring pretty much the same things to a host army: ranged units, artillery, and even a few wizards, all of which the melee-focused, wizard-deprived hosts will be very thankful for. *'''Monsters of Chaos''': Well, duh. Use the monsters as you would with any other chaos army. *'''Other Grand Alliances:''' If you want to bring non-chaotic stuff with the hosts, be on the lookout for the same thing as above - Wizards, artillery, and good ranged units, generally in that order. *'''Using the hosts as support:''' Other than what has already been said (USE THE LORDS IN A SLAVE TO DARKNESS ARMY, DO IT), what the hosts bring are terrifying speed, lots and lots of melee attacks (which chaos is good at in general) and impressive tarpit-munchers in the form of chariots. If you want to use them as support, do it for an army which has trouble with tarpits or speed, such as Nurgle. Hellstriders both get stronger against tarpits and are good Warmachine hunters, seekers can and will kill that one unit on the other side of the board which you want dead, and even a single exalted seeker chariot is a very effective tarpit-killer that will not disappoint you. [[Category:Age of Sigmar]] [[Category:Age of Sigmar/Tactics/Old]]
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