Editing
Age of Sigmar/Tactics/Old/Warscrolls Compendium/Orcs & Goblins
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Troops=== *'''Goblins:''' Gobbos go two ways: Spears and Shields or Slashas and Bows. Grab Shields and you need to buy mobs so they can get a 5+ save for bringing 10+. Actually, buy mobs anyway. All Gobbos get bonuses to hit the bigger they get (+1 for 20, 2 for 30). Play these guys in mobs of 40, with bows and Sneaky Stabbin, they are actually pretty terrifying. **'''Horn Blower:''' They add +2 to Run. **'''Flag Waver:''' Unlike Orruks, Grots gain +2 Bravery for NOT being nearby an enemy unit. 'Cuz they'z cowardly. **'''Nasty Skulkers:''' You can also set up Skulkers within a mob of Gobbos. That way, when you attack, you can spring another 2 attacks with better rending and the chance to inflict a mortal wound on a 6. Not a total must-take, but grabbing one can definitely help deal that killing blow. *'''Goblin Wolf Riders:''' They ride wolves that can pile in from 6" and can either stab with spears (With a +1 to-wound if they charged) or shoot with Bows and Slittas. Unlike their bigger brethren, they can grab shields for any loadout, though they're only useful if you bring 5+ of them, where you gain a 4+ save. **'''Horn Blower:''' They add +2 to Run. **'''Standard Bearer:''' Unlike Orruks, Grots gain +2 Bravery for NOT being nearby an enemy unit. 'Cuz they'z cowardly. *'''Goblin Wolf Chariot:''' All the tools of the Wolf Riders slapped together. The best way to use it is to be mobile with it, as it can shoot even if it ran, and it can re-roll its run distance (While also transferring that second gift to all Wolf Riders and Grot Heroes on Wolves within 8"). You really should take this if you are planning on running Cavalry-heavy with your gobbos. *'''Snotlings:''' Shit combat units, but they're not for that. They're for pissing people off when they don't break because BRAVERY 10 BITCHES! These guys are good for running distractions for a pack of Orcs as they gain +1 to hit in combat if they're within 6" of the big greenies, but their wounding power's still crap.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information