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====Anarch==== {| class="wikitable" style="float:right; margin-left: 10px;" | [[File:Parasite.png|200px|thumb|left|Parasite]] |} Most classically cyberpunk of the runner factions, Anarchs run to smash the system - whether that's to expose corporate lies or just because they like to break things depends on the individual ID. They are also the faction associated with the anti-android forces of Human First, fighting for the working man (usually by smashing said android with a sledgehammer), though this rarely comes up and when it does it's usually because an author wants to make a cheap racism allegory. As a faction, Anarchs excel at trashing corp cards of all types. They specialize in AI, Fracters, and viruses, but are generally weak in hardware and are ''supposed'' to have no good Decoder, though in practice their core Decoder was ''the'' Decoder until FFG saw sense and restricted it for tournament play. Their resources and events tend to focus on self-destruction for profit, support cards to prevent them from flaming out early and blunt instruments for trashing the corp's everything so they can either sort through the wreckage later when they run Archives or win by default when the Corp gets decked. Each of the runner factions are somewhat associated with one type of damage - for Anarchs it's the permanent Brain Damage, often self-inflicted. In general, Anarchs are a grab bag of blue and red in their intended play style: you either build [[Red Deck Wins]] or destroy and disable the Corp's defenses to win by attrition. Anarch have had a swing-y time in the meta - a lot of their cards being low influence led to the faction being known as the one to import cards from rather than the one to play (though Noise has been a consistent threat thanks to his unique ability to grind down the Corp's deck), but as their card pool grew - especially after the deluxe box they shared with Weyland, Order and Chaos - they grew from strength to strength, dominating the game after a cards from a few cycles came together to form some monster decks, and their ability to trash cards helped immensely as Assets grew in prominence on the corp side. It's hard to narrow down any one card as a faction's "signature", but a good example for Anarch would be Parasite: a virus that makes ice weaker and, if left unchecked, will trash the ice it is hosted on, making the server it was protecting more vulnerable. It also helps enable Anarch's suite of efficient but inflexible fixed-strength breakers, bringing ice down to their strength. ---- {| class="wikitable" style="float:right; margin-left: 10px;" | [[File:Account Siphon.png|200px|thumb|left|Account Siphon]] |}
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