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==Angron VS other Primarchs:== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Primarch fighting, while fun to see, isn't a very competitive thing to do as it'll usually tie up both Primarchs for the entire game without either of them dying (But with Angron this is less likely as you're going to die or kill fast!), with that in mind this section is about how Angron fares against other Primarchs Mathhammer wise. Please note that all the various abilities are taken into accounts when possible and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron's "The Butcher's Nails" and Rampage do not provide any bonuses. The fights are supposed to be in a vacuum for simplicity (So no Furious Charge for our hero...), but notes are added to make things clearer in particular instances. Also all of the Primarchs use their most powerful weapons (because why have a contest if you don't do your best?) <div class="mw-collapsible-content"> * Angron VS Horus **Horus turn 1 & 2: hits 3 times, wounds 2.667 times, 0.888 after saves and FNP, and IWND will take that down to 0.555 wounds at the start of the next turn. **Horus (with Angron wounded twice): hits 3.999 times, wounds 3.555 times, causes 1.185 wounds after saves & FNP, taken to 0.851 with IWND at the start of the next turn. **Angron Round 1: hits 5.333 times, wounds 4.444 times, 1.48 after saves, and IWND take it down to 1.148. **Angron Wounded: hits 3 times, wounds 1.999 times, 0.666 times after saves and IWND will take that down to 0.333 wounds at the start of the next turn. **Despite a good showing in the first round; when factoring in Disabling Strike the whole thing becomes academic; Horus overtakes Angron in damage capacity after one wound (<2 turns) and quickly beats Angron to a pulp as Angron continues to flail feebly. * Angron vs Fulgrim **Fulgrim hits 3.5 times, wounds 2.333 times (2.722 times if his warlord trait is Child of Terra), 1.166 (1.361) times after saves, 0.971 (1.134) after Feel No Pain (remember that half of the attacks that wound cause Instant Death) and IWND will take that down to 0.638 (0.801) wounds at the start of the next turn. **Angron Round 1: hits 5.333 times, wounds 4.444 times, 1.48 after saves, and IWND take it down to 1.148. **Angron Round 2 and thereafter: hits 4 times, wounds 3.333 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn. **A really close fight: Angron does marginally more damage if Fulgrim doesn't chose Child of Terra as his Warlord Trait. With Child of Terra it becomes a battle of attrition that Angron will eventually lose. If Angron gets blinded at any point due to Fulgrim's Gilded Panoply it puts him at a disadvantage he likely wont recover from. * Angron VS Ferrus **Ferrus hits 2.5 times, wounds 2.083 times, 0.694 times after saves and FNP, and IWND will take that down to 0.361 wounds at the start of the next turn. **Angron Round 1: hits 5.333 times, wounds 3.555 times, 1.185 after saves, and IWND take it down to 0.852. **Angron Round 2: hits 4 times, wounds 2.666 times, 0.889 times after saves and IWND will take that down to 0.556 wounds at the start of the next turn. **Thanks to his upgraded Feel No Pain, Angron can tank more than Ferrus can, resulting in a win. * Angron VS Konrad Curze **Curze hits 3 times, wounds 2.25 times, 0.750 wounds after saves and FNP, and IWND will take that down to 0.417 wounds at the start of the next turn. **Angron Round 1: hits 5.333 times, wounds 4.444 times, 2.222 after saves, and IWND take it down to 1.889. **Angron Round 2 and thereafter: hits 4 times, wounds 3.333 times, 1.667 times after saves and IWND will take that down to 1.333 wounds at the start of the next turn. **Angron easily wins, doing a lot more damage and receiving less in turn. **Note: Curze can Hit & Run, but by doing so he would only gain one more attack, while allowing Angron to reset his Hatred, thus actually making himself die even faster. However he would be a much better fight: Konrad on the Charge would do 2.625 wounds (0.875 with ID) which become 1.168, plus 0.1389 for HoW and 0,359 for the Widowmakers, for a total of 1,666 wounds, or 1.333 after IWND. This, thanks to the -1 wound of Angron, actually means that they would kill each other on the fifth assault, at the same initiative step. Provided that Konrad always succeed in his escape, that is. * Angron VS Vulkan **Vulkan hits 2 times, wounds 1.666 times, 0.833 wounds after saves (ID Negates FNP) and IWND will take that down to 0.5 wounds at the start of the next turn. **Angron Round 1: hits 5.333 times, wounds 3.555 times, 1.185 after saves, and IWND take it down to 0.63. **Angron Round 2: hits 4 times, wounds 2.666 times, 0.889 times after saves and IWND will take that down to 0.333 wounds at the start of the next turn. **Vulkan wins. If Angron has the first turn of combat, Vulkan's legendary endurance nearly fails him by the 8th combat, possibly resulting in an Angron win (5.741). However Vulkan is as likely to kill him in the 7th combat (4.833), and if not has a 83.3% chance of Concussing to swing first for 5.333 wounds in the 8th combat. * Angron vs Mortarion **Mortarion hits 2.5 times, wounds 1.666 times, 0.833 times after saves (no FNP due to Instant Death) and IWND will take that down to 0.5 wounds at the start of the next turn. **Angron Round 1: hits 5.333 times, wounds 3.555 times, 1.777 after saves, and IWND take it down to 1.222. **Angron Round 2: hits 4 times, wounds 2.666 times, 1.333 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn. **Mortarion loses. Despite having the same reroll on IWND and doing the same damage per turn as Vulkan; even with one extra wound Mortarion's poorer save allows Angron to take him down more quickly. * Angron VS Lorgar **Lorgar hits 2.5 times, wounds 2.083 times, 0.694 after saves and FNP, and IWND will take that to 0.361 wounds at the start of the next turn. **Angron Round 1: hits 4 times, wounds 3.111 times, 1.555 after saves, and IWND take it down to 1.222. **Angron Round 2 and thereafter: hits 4 times, wounds 3.333 times, 1.667 times after saves and IWND will take that down to 1.333 wounds at the start of the next turn. **Angron wins pretty easily. **Note: against Lorgar Transfigured with Precognition Lorgar wins (Not as easily as the old version, but is still a monster). *Angron VS Perturabo **Perturabo hits 2 times, wounds 1.667 times, 0.555 wounds after saves and FNP, then IWND will take that down to 0.222 wounds at the start of the next turn. **Angron Round 1: hits 5.333 times, wounds 4.444 times, 1.48 after saves, and IWND take it down to 1.148. **Angron Round 2 and thereafter: hits 4 times, wounds 3.333 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn. **Angron wins. **Note: in the turn after Perturabo actually wounds Angron (69% per round) he will most probably be blinded and then hammered to death. So if he can't kill him before that he is actually dead meat. * Angron VS Alpharius **Alpharius hits 2.917 times, wounds 1.7 times, 0.85 wounds after saves and IWND will take that down to 0.517 wounds at the start of the next turn. **Angron Round 1: hits 5.333 times, wounds 4.444 times, 2.222 after saves, and IWND take it down to 1.889. **Angron Round 2 and thereafter: hits 4 times, wounds 3.333 times, 1.667 times after saves and IWND will take that down to 1.333 wounds at the start of the next turn. **As with Vulkan, Angron can't use FNP in this fight due to the Pale Spear's Instant Death, but he still easily takes the win. * Angron VS Rogal Dorn **Dorn hits 2 times, wounds 1.5 times, 0.499 wounds after saves and FNP, and IWND will take that down to 0.167 wounds at the start of the next turn. **Dorn (Sundering Blow) hits once, wounds 0.972 times, 0.486 wounds after saves (No FNP due to Instant Death), taken to 0.152 at the start of the next turn. **Angron Round 1: hits 5.333 times, wounds 3.555 times, 1.777 after saves, and IWND take it down to 1.444. **Angron Round 2 and thereafter: hits 4 times, wounds 2.667 times, 1.333 times after saves and IWND will take that down to 1 wounds at the start of the next turn. **This is probably Angron's easiest fight. **Note: Sundering Blow cancels out Feel No Pain so it was worth calculating. Turns out it makes no difference here; Dorn has too few attacks to make a difference either way. * Angron VS Corvus Corax **Corvus hits 4 times (Scourge)/3 times (Shadow-walk), wounds 3 times (Scourge)/2.25 times (Shadow-walk), 0.999 wounds (Scourge)/0.750 wounds (Shadow-walk) after saves and FNP and IWND will take that down to 0.666/0.417 wounds at the start of the next turn. **Angron Round 1: hits 5.333/4.5 times, wounds 4.444/3.75 times, 2.963/2.5 after saves, and IWND take it down to 2.63/2.167. **Angron Round 2 and thereafter: hits 4/3 times, wounds 3.333/2.5 times, 2.222/1.667 times after saves and IWND will take that down to 1.889/1.333 wounds at the start of the next turn. **Angron wins really easily as Corax is simply too frail for him. **Note: differently from Curze, Corax would actually have the edge on the charge thanks to his Sire of the Raven Guard rule and his Hammer of Wrath/dual Archeotech Pistols. Also in a turn in which blind goes off he could have the advantage of Shadow-walk and scourge at the same times (plus more, 'cause he would hit on 3s). A tough fight, but more on his style and it could make him win in extremis. * Angron VS Roboute Guilliman **Angron Round 1: Angron has Hatred, so on the first turn he will hits 5.333 times, wounds 4.444 times, 2.222 after saves, 1.972 after Armour of Reason re-roll and IWND take it down to 1.639. **Angron Round 2: Angron hits 4 times, wounds 3.333 times, 1.667 times after saves, 1.417 after re-roll and IWND will take that down to 1.084 wounds at the start of the next turn. **Angron Round 3 and thereafter: Angron hits 3 times, wounds 2.5 times, 1.25 after saves and 1 after re-roll. Then IWND take it down to 0.667. **Guilliman Round 1/2/3: hits 2.5 times, wounds 2.222 times, 0.741 times after saves and FNP, and IWND will take that down to 0.407 wounds at the start of the next turn. **Guilliman Round 4 and thereafter: hits 3.333 times, wounds 2.963 times, 0.987 times after saves and FNP, and IWND will take that down to 0.654 wounds at the start of the next turn. **Unsurprisingly, Guilliman loses this fight. *Angron vs Magnus **Angron first round: hits 4.5 times, wounds 3.75 times and 1.875 after saves which IWND will take down to 1.542 at the start of next turn **Angron second round: hits 3 times, wounds 2.5 times and 1.25 after saves which IWND will take down to 0.917 at the start of next turn **Magnus: hits twice, wounds 1.667 times, reducing to 0.557 after saves & FNP. Then IWND will take down to 0.222 at the start of next turn **Magnus (using Force): hits twice, wounds 1.667, reduces to 0.834 after saves. IWND brings this to 0.5 at the start of the next turn. **Psychic powers normally don't get included in the PvP breakdowns, but Magnus is the only one with a Force Weapon so it was worth mentioning. Either way you look at it, Magnus loses this one pretty badly. Things would obviously be different if other powers were included. **As with psychic powers in general in 30k, this fight is really swingy based on what powers Magnus takes. If he can roll Iron arm and Warp speed with a power left to generate then he could take Prescience to actually gain a decent chance of winning. At the same time he could also have a tough time in power generation and get squished. *Angron VS Leman Russ **Angron Round 1: Angron has Hatred and is hitting on a 5+, so he hits 3.333 times, wounds 2.778 times, invul save brings it down to 1.389 and IWND brings it to 1.056 wounds. **Angron Round 2 and on: Angron is hitting on 5s, so hits 2 times, wounds 1.666 times, saves brings it down to .833 and IWND brings it 0.5 **Leman hits Angron 3.214 times, wounds 2.678 times, save brings it down to 1.339, FNP brings it 0.892 and IWND brings it down 0.559 **As expected Angron loses this fight. Angron puts up a reasonable fight but the wolf king is just much for him. **TLDR: Without the Sword of Balelight, the fight is very close. Sword of Balelight is pretty busted. * Angron VS Jaghatai **Jaghatai (on Bike) hits 4 times, wounds 2 times, 1 wounds after saves and FNP will take that down to 0.666 and IWND will take that down to 0.333 **Angron Round 1: hits 5.333 times, wounds 3.555 times, 1.185 wounds after saves, and IWND take it down to 0.852 at the start of the next turn. **Angron Round 2: hits 4 times, wounds 2.666 times, 0.888 wounds after saves, IWND will take that down to 0.556 wounds at the start of the next turn. **Angrons wins, and if Jaghatai uses hit-and-run he'll get destroyed even faster. * Angron vs Sanguinius **Sanguinius charging: hits 4 times (3.5 times with Blade Encarmine), wounds 3.999 times (double wounds taken into account) (3.111 with Encarmine), becomes 1.999 (1.037 with Encarmine & FNP) after saves ***Sanguinius Hammer of Wrath: 1 autohit, wounds 0.833 times, becomes 0.277 after saves and FNP. ***Total combined damage on charge 2.276 (1.314), taken to 1.944 (0.981) next turn with IWND **Sanguinius thereafter: hits 3.5 times (3 times with Blade Encarmine), wounds 2.333 times (double wounds taken into account)(2.666 with Encarmine), taken to 1.166 after saves (0.888 with Encarmine + FNP), taken to 0.8333 (0.555) next turn with IWND **Angron Round 1: hits 4.5 times, wounds 3.75 times, becomes 1.875 after saves (0.938 if Sanguinius charged). IWND takes it to 1.54 (0.604) next turn **Angron thereafter: hits 3 times, wounds 2.5 times, becomes 1.25 after saves and IWND takes it to 0.917 next turn ***There is a lot going on with this fight depending on what Sanguinius is doing. With the Spear of Telesto, from a standing start or if Angron charges there is a mutual kill by about the fifth bout of combat. If Sanguinius can get the charge he wins. ***With the Blade Encarmine there is a close mutual kill if Sanguinius charges, but Angron wins from a standing start or if he charges. Feel No Pain really makes the difference. * TLDR version: Despite being mocked for ''only'' having 3+/4++ in saves and fewer wounds than everyone but Lorgar (or Corax on a bad day), Angron is surprisingly resilient thanks to his FNP(5+). He will outpace most opponents thanks to his high number of attacks and good WS, so those who can't match his output turn-for-turn can only hope to outlast him. Angron is pretty vulnerable to Strikedown, Concussive, Blind, and basically any rule which reduces his ability to hit things ''(eg: Horus & Russ)'', all of which will severely cripple his overall damage potential. Keep in mind, as mentioned above, this is without any benefits from his The Butcher's Nails rule. With his attacks maxed out he can destroy almost any other Primarch (even Lorgar with Precognition, though it is damn close) with the exception of a few like Russ and...yeah, you guessed it right: Horus! Although he will surely put a dent even in the Warmaster. In case you're wondering, Angron's mortal form defeats his Daemon form, mainly because his Daemon form was made before IWND became a thing. (Though given the Community stats for his 9E return, this might not be the case for much longer...) </div></div>
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