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Campaign:Anarchy Group Omega/Avin/Charms
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== Larceny == '''3rd Larceny Excellency:''' ''4m; Larceny 1 ESS 1l Reflexive (Step 4 for attacker, Step 6 for defender); Combo-OK; Instant.'' An Exalt's player can invoke this charm after making a roll based on the relevant Ability. This Charm allows the player to make the roll again, using the new result if the Exalt prefers it. The Exalt can also use this Charm to enhance static values derived from the relevant Ability. Doing so increases the character's effective (Attribute + Ability) rating for one task by the Ability's rating, effectively increasing an applicable DV by half the ability's rating.<br/> '''Larceny Essence Flow:''' ''-; Larceny 5 ESS 4; Permanent; None; Instant.'' Purchasing this Charm allows the Solar to invoke the First, Second and Third Excellencies for the relevant Ability as innate powers rather than Charms, so using them does not count as Charm Use, and they may be used even if not part of a combo or if they have already used their charm use for their action. This Charm is incompatible with any effect that reduces the mote cost of the first three Excellencies. They may still activate the charms with a discount, but they will not be activating them as innate powers.<br/> '''Flawless Impenetrable Disguise:''' ''7m; Larceny 4 ESS 2; Simple (Speed 6 in long ticks); Combo-OK; Until the user sleeps.'' This charm involves creating a disguise. The user rolls ([Wits or Manipulation] + Larceny) to determine the disguises' quality. This charm allows the user to change their coloration, skin texture, hair color and eye color. It also lets the user seem anywhere between half and twice their actual age, change their apparent ethnicity, change their apparent gender, and adjust their height by as much as 10% in either direction. The character can adjust their voice, accent, speaking style and scent to match. These aspects of the disguise are impenetrable. Those with inhuman sensory acuity can see through the character's disguise, but the opposed roll incurs a +4 penalty to it's difficulty. The disguise effect becomes mundane when the magic ends. Changes worked with makeup, posture, attitude and costume rather than essence remain.<br/> '''Perfect Mirror:''' ''10m, 1wp; Larceny 5 ESS 3; Simple (Speed 6 in long ticks); Combo-OK; One hour.'' This Charm functions as Flawlessly Impenetrable Disguise, save that it has a shorter duration, a higher cost and two additional abilities. First: The user can halve or double their apparent Essence - as seen by creatures capable of perceiving such things - and can appear to possess a mystical trait to the extent that they can emulate its mechanical effects. Second, if the character has sufficient familiarity to disguise himself as someone else and that person's appearance is within the limits of this Charm, the character can perfectly imitate that person. Characters with ordinary senses cannot use Awareness or Investigation to see through this disguise, and even characters with inhuman sensory acuity have a +4 difficulty penalty on the opposed roll to penetrate the disguise.<br/> '''Flawless Pickpocketing Technique:''' ''3m; Larceny 2 ESS 1; Supplemental; Combo-OK; Instant.'' This Charm enhances a valid pickpocketing roll. The user cannot steal things in active use unless the target is an Extra. This Charm guarantees success on the roll. If another Charm contests this effect, add the user's Essence in automatic successes to the (Dexterity + Larceny) roll to oppose the other charm. Characters using ordinary senses cannot detect the theft with Awareness. Characters with inhuman sensory acuity have a +4 difficulty penalty to the opposed roll to catch the character in the act.<br/> '''Stealing From Plain Sight Spirit:''' ''5m, 0wp or 1wp; Larceny 5 ESS 2; Simple; Combo-OK; Until DV refreshes (Essence) times.'' This Charm is an attempt to steal something in plain sight within (user's essence) yards. The character must be able to carry the item, and the character cannot steal things in active use (including attuned artifacts) unless stealing from an extra. The attempt automatically succeeds, and if another charm contests this effect, add the user's Essence in automatic successes to the ([Dexterity or Wits] + Larceny) roll to oppose the other Charm. Characters using ordinary senses cannot spot the theft with Awareness, or even notice the theft until the user has refreshed their DV a number of times equal to their Essence score, barring unusual circumstances such as an attempt to use the item. Even characters with inhuman sensory acuity have a +4 difficulty on the opposed roll to notice the effect and a +8 difficulty on the unopposed roll to notice the item's absence.<br/> '''Lock-Opening Touch:''' ''3m; Larceny 3 ESS 1; Supplemental; Combo-OK; Instant.'' This charm enhances a miscellaneous action to pick a lock. It makes success automatic even if the character has no tools (Though this makes the charm Obvious). If the effect is opposed by another charm or magical effect, add the character's Essence in automatic successes to the (Dexterity + Larceny) roll to oppose the rival magic.<br/> '''Door-Evading Technique:''' ''10m, 1wp; Larceny 5 ESS 4; Reflexive; Combo-OK; Instant.'' This charm is a move action which bypasses a single closed portal. The user moves through the barred entryway as if there was nothing in the way.<br/> '''Shroud of Night's Law:''' ''7m; Larceny 5 ESS 4; Supplemental; Combo-OK; Instant.'' Only those directly affected by the actions of the user can notice what the user is doing. This is a perfect effect that can supplement any action, even obvious charms or those lasting as long as a scene.<br/> '''Elsewhere Fingers:''' ''4m; Larceny 5 ESS 5; Supplemental; Combo-OK; Instant.'' This charm supplements a Larceny action to hide or steal an object, making Elsewhere a valid target destination. The user may hide or retrieve valuables from Elsewhere. If they can touch someone who has possession Elsewhere, they can attempt to steal them. If a connection exists between a location and an object that is Elsewhere, the user can attempt to steal the object from that location.<br/>
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