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Campaign:Era of Dreams/Golden-hearted Kiwi
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== Inventory == ''(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)'' Arsenal: <br/> Articulated Moonsilver plate - +12B/14L/14A, 8B/8L - Mob 0 Fat 1 Att 6 === Manses and Hearthstones === ''(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)''<br/><br/> Wood 3<br/> Gemstone of Mental Health - This cloudy orange ovoid instantly and permanently cures its bearer of any derangements or other forms of madness. Any new types of insanity inflicted on the bearer are cured as quickly as they are gained. What’s more, the wearer automatically overcomes unnatural mental influences, such as the obsession induced by a gem of desire, within one scene. <br/><br/> Fire 1<br/> Memorial Iron - This hearthstone looks like a smooth nugget of polished iron. Its bearer can vividly recall (and mentally relive) any particularly positive and will-reinforcing memory. This recollection fires her resolve, enabling her to recover one point of temporary Willpower each day. This is in addition to any Willpower recovered through the normal, daily Conviction roll.<br/><br/> Air 1 <br/> Memory Stone - The character who carries this iridescent white, cubical hearthstone will never forget anything. Every image or incident, from a face seen in a crowd last week, to the contents of a treaty that he hurriedly read before being chased off by guards, will be remembered in perfect and exact detail. The wearer’s player can even make (Perception + Awareness) rolls after the fact for his character to notice further details about an event. Although this hearthstone does not allow the wearer to learn Abilities, Charms or spells any faster or easier, the wearer could read an ancient 1,000-page tome and perfectly remember every word and illustration 50 years later. These unnaturally sharp memories begin to fade to normal memories if the character ceases to be attuned to this stone for more than one day.<br/><br/> Air 1<br/> Jewel of the Flying Heart - This blood-red, triangular stone increases the bearer’s Dodge DV by one. (This bonus applies to the final value, not the pool used to calculate it.) Setting this hearthstone in an edged weapon also grants a +1 bonus to all Melee attacks the bearer makes with that weapon.<br/><br/>
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