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Campaign:Golby's Beautiful Placeholder/Xian-li
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===Craft=== *Craft '''Second Craft Excellency''' (Craft 1, Ess 1, Pg 184): 2m Per Success, Reflexive, Combo-OK, Instant. :*For every 2 motes spent up to (Dex+Craft), add one success to the pertinent roll. :* Chargen *Craft '''Infinite Craft Mastery''' (Craft 4, Essence 3, pg 185): 2m+, 1wp, Simple, One Scene. :*Each two motes commuted to this charm reduces the mote cost for the first three Craft Excellencies by one, to a minimum of 0. * Craft '''Craft Essence Flow'''(Craft 5, Essence 4, pg 187): --, Permanent, Instant. :*This allows the character to use the first three Craft Excellencies as natural powers instead of charms, eliminating the need for combos. The character must have purchased the excellency to use it. *Craft '''Crack-Mending Technique''' (Craft 5, Ess 3, pg 212): 10m, Supplemental, Combo-OK, Touch, Instant. :*This charm supplements any valid dramatic action to repair an object. This Charm allows the character to accomplish (Essence x3) hours worth of normal repair work for each hour invested. It allows the character to mend cracks and seal broken pieces together without glue or nails. *Craft '''Object-Strengthening Touch''' (Craft 2, Ess 1, pg 212): 5m, Simple (Speed 5), Combo-OK, Touch, One Scene. :*The things of the world strive to serve the Solars well. This Charm makes an object more difficult to break. It increases the number of successes necessary to damage the object by the character's Essence. It increases the [Strength + Athletics] rating to break the object with a feat of strength by the character's Essence. No combination of Charms that includes Object-Strengthening Touch can increase these totals by more than the Character's Essence. *Craft ''' Craftsmen Need No Tools''' (Craft 4, Essence 3, pg 213): 7m, 1wp, Supplemental, Combo-OK, Instant. :*This charm supplements a craft action. It removes the need for tools and the penalties for working without them. The character still needs raw materials. This charm can enhance a craft action to build something, in which case the character accomplishes (essence x3) hours worth of work for every hour invested. *Craft ''' Words-As-Workshops Method''' (Craft 5, Ess 4, Oadenol's pg 28): 16m, 2wp, Supplemental, Combo-OK, Obvious, Shaping, Varies. :*With this charm active, as the character works he names whatever small things she needs - advanced tools, alchemical substances, common materials - and they appear in her hands, ready for use. Motes spent on this charm remain committed as long as i takes to resolve a single roll. For artifact creation, this general means one season. This charm allows the character to function as if he had a Master's Workshop (+0 penalty on craft rolls). *Craft ''' Wonder-Forging Genius''' (Craft (any)5, Ess 5, Oadenol's pg 29): --, Permanent. :*Purchase of this charm reduces the required ability minimums of a given crafting or repair project by one dot. So a four dot artifact that requires lore 6 instead takes lore 5. It also lowers the Craft, Lore and Occult requirements to design Manses by 1 dot each. This charm can be purchased twice. *Craft ''' Wonder-Forging Genius''' (Craft (any)5, Ess 5, Oadenol's pg 29): --, Permanent. :*Purchase of this charm reduces the required ability minimums of a given crafting or repair project by one dot. So a four dot artifact that requires lore 6 instead takes lore 5. It also lowers the Craft, Lore and Occult requirements to design Manses by 1 dot each. This charm can be purchased twice. *Lytek '''Spirit of the Artificer: --, Permanent. :* This charm reduces the required ability minimums of a given crafting or repair project by one dot. So a four dot artifact that requires lore 6 instead takes lore 5. It also lowers the Craft, Lore and Occult requirements to design Manses by 1 dot each. This charm can be purchased twice. It also allows the Solar to design and build N/A Artifacts.
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