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Campaign:SUNSHINE AND DECAY/Kris
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===Dreaming Pearl Courtesan Style=== * '''<span id="demurecarpfeint">Demure Carp Feint (Revised)</span>''' (Martial Arts 2, Essence 1): 4m, Reflexive, Combo-OK, Social, One Action. :* The Exalt is a picture of demure repose and courtly grace. A coy look shielded by a fluttering fan, or a smile hidden behind a sleeve. When using this charm, the Exalt distracts or confuses their opponents with a fan, a prop, or even just a simple wave of the hand. In Combat, this charm adds +2 or [Essence] to the character's DVs. In Social Combat, any attacker suffers a -2 external penalty for being unable to see past the subtle distraction. * '''<span id="pearlescentfiligreedefense">Pearlescent Filigree Defense (Revised)</span>''' (Martial Arts 2, Essence 1): 1m per 1L/B2 Soak, Simple(speed 4) Obvious, Combo-OK, One Scene. :* The Exalt channels Essence into their robes, making their clothing take on an iridescent sheen. Each mote spent adds one to the character's lethal soak and two to the character's bashing soak. (this bonus does not count as armor, but an addition to their natural soak.) The character cannot spend more motes than they have dots of essence. * '''<span id="lethalpaperfanattack">Lethal Paper Fan Attack (Revised)</span>''' (Martial Arts 3, Essence 1) 3m, Supplemental, Obvious, Combo-OK, Instant. :*Paper and silk become deadly weapons in the hands of a Dreaming Pearlescent Courtesan master. Innocuous props, or even their own clothing can become instruments of battle. When this charm is active, all sashes, sleeves and long hems are treated as seven-section staves, and all paper fans or similar hand-held props are treated as wind-fire wheels. This Charm replace the stats for an unarmed attack with either wind-fire wheels, or a seven-section staff. This is still considered an unarmed strike for the purposes of other Martial Arts Charms. Alternatively, this charm can enhance a properly constructed weapon. All improved attacks deal Lethal damage. Further, you may add [Essence] to one of either Damage, Accuracy or Defense, or reduce the weapon's Speed by [Essence], but to no lower than 3. If this charm is being applied to actual weapons, you may not enhance the damage, but may wield it with far greater accuracy, speed or defense. * '''<span id="DreamingPearlescentcourtesanform">Dreaming Pearlescent Courtesan Form (Revised)</span>''' (Martial Arts 4, Essence 2) 5m, Simple, Obvious, Form-Type, One-Scene. :*The Exalt may manipulate as many props or form-weapons as they have dots of Essence. They do not need to touch these props to manipulate them. To attack however, you must physically handle the weapon. While this charm is active, The Exalt adds their half their Martial Arts score, rounded up to all Presence, Performance or Socialize rolls, including those for social combat and activation of Charms * '''<span id="flurryofaugustleavesconcentration">Flurry of August Leaves Concentration (Revised)</span>''' (Martial Arts 5, Essence 2) 3m, Simple(Speed 5 dv-2) Combo-Basic, Obvious, Instant. :* The Martial Artist casts out with her fans or sashes, making them whip and slash through the air before returning to her hands.<br> If Dreaming Pearlescent Courtesan Form is active when this charm is used, the Exalt may attack with as many props as that charm is currently controlling.<br> This Charm allows the martial artist to strike a target up to (Martial Arts x5) yards away. The Exalt's Player rolls a single normal Martial Arts attack, regardless of how many weapons the character controls. Successes from the roll, penalized by the target's DV, apply to all weapons simultaneously.<br> What follows is a standard flurry of attacks, with each attack roll after the first inflicting Onslaught on the target. Each prop applies it's own damage separately.<br> Botched attacks can result in broken or lost props, if not injury to the martial artist who cast them. Also, this Charm can only be used on props that can be separated from the Exalt's body. (She can't lash out at a target 25 yards away with the hem of her ball gown, unless it's one damn long train) * '''<span id="defenseofacoysmile">Defense of a Coy Smile(Revised)</span>''' (Martial Arts 5, Essence 2) 4m, Reflexive, Combo-OK, Obvious, One Action. :* Reduce Onslaught penalties by [Essence] for One Action. * '''<span id="resplendentsashgrappletechnique">Resplendent Sash Grapple Technique (Revised)</span>''' (Martial Arts 5, Essence 2) 3m per action, Reflexive, Combo-OK, Counterattack, Obvious, Instant. :* After dodging or otherwise negating an enemy's attack, Reflexively roll [Dexterity+Martial Arts]. If the attack scores as many or more successes as the opponent did on their attack, the attacker is clinched. If the countered attacker has a weapon and the counterattack roll scores 3 successes more than their relevant weapon ability, the martial artist may chose to disarm the target instead of clinching. <br> Once the martial artist has succeeded on their (Dexterity + Martial Arts) roll, thereby successfully clinching their enemy, the Martial Artist's player attempts a resisted roll of (Dexterity + Martial Arts) against the opponent's (Strength + [Melee or Martial Arts]) to gain control of the clinch.<br> The clinch henceforth follows normal grappling rules.<br> If the Exalt has Dreaming Pearlescent Courtesan Form active, and then uses this charm, they may attempt as many of these reflexive grapples up to [Essence] times, with animated sashes or trailing robe hems. This is not based on what props are being animated with the Form Charm. If the Martial Artist grapples his opponent with an animated prop, turning the tables on the grapple in the subsequent resisted roll does not grant the opponent any control over the martial artist. Instead, they'll just be left holding a limp sash or ripped-off piece of a loose sleeve. The cost of this charm must be spent for each reflexive grapple the Exalt attempts. * '''<span id="vcpu">Vindictive Concubine's Pillowbook Understanding(Revised)</span>''' (Martial Arts 5, Essence 2) 3m, Supplemental, Combo-OK, Obvious, Social, Instant. :*Even the heaviest of superheavy plate armor has thin seams where the pieces join. Upon Activating this Charm in Combat, the Exalt negates an amount of her opponent's armor soak equal to her (Essence + Martial Arts), as her unconventional weapons capitalize on the armor's nigh invisible chinks. This effect does not affect the armor's Hardness value or negate the target's natural soak or any bonuses gained through the use of Charms. <br>This may supplement a social attack against an intimacy. It reduces the opponent MDV towards attacks on that Intimacy by (strength of Intimacy) Note, you must know the intimacy in order to target it. * '''<span id="FPFK">Fragrant Petal Fascination Kata(Revised)</span>''' (Martial Arts 5, Essence 3) 10m+1wp, Simple (Speed 6 in long ticks) Compulsion, Obvious, Indefinite. :* Roll [Charisma+Martial Arts] against the MDVs of anyone within [Essence] Yards of the Martial Artist. If the roll beats their MDVs, the characters are transfixed in place, enraptured. Even those who are in range but not entranced suffer an internal penalty equal to the Exalt's [Essence]. <br> Targets believe whatever the Exalt tells them. The Exalt can issue commands to the enraptured and expect them to be followed, regardless of their Intimacies or Motivation. (The victim safely ignores suicidal orders.) This charm does not affect characters with a higher Permanent Essence than the Martial Artist. If the Exalt halts her kata for any reason, or if the scene ends, the fascination slowly wears off. In ongoing combat, the effects linger for a number of actions equal to the Martial Artist's [Essence]. During ths waning period, the victims suffer an internal penalty to the Exalt's [Essence] to all dice pools. <br> Enraptured Victims retain vague memories of what they did under the effects of this Charm and suffer a strange melancholy afterword, imposing a -2 penalty to Conviction rolls equal to the Martial Artist's [Essence] in days. * '''<span id="SSEP">Seven-Storms Escape Prana(Revised)</span>''' (Martial Arts 5, Essence 4) 8m+1wp, Simple (Speed 6, DV-2), Obvious, Instant. :*The Exalt vanishes in a whorl of flower petals and vapor, appearing (Martial Arts x 5) yards away. * '''<span id="ItCC">Invoking the Chimera's Coils(Revised)</span>''' (Martial Arts 5, Essence 4) 15m+1wp, +1wp to end the charm Simple (Speed 6), Obvious, Varies. :* The Exalt transforms (Sorta) and gains +6L/+12B soak. Flies/swims at 45 miles per hour. Adds +3 to Damage. While using this charm, the Exalt cannot be surprised or lied to. All Actions the Exalt makes Speed 6, but they may subdivide each action up to [Essence] times. These are Full Actions for all intents and purposes, and can be flurried normally. This charm is incompatible with Extra Action Charms. This charm lasts as long as the Exalt wants, but to end it, they must spend 1 wp. For Every Additional Scene after the First, the Exalt rolls their Permanent Willpower in dice with a Cumulative +1 difficulty. If she fails this roll at any time, she disappears, forever, never to be remembered except in dreams.
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