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Campaign:Zab's Untitled Chronicle/Ishtareth
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== Inventory == ''(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)'' '''Moonsilver Celestial Battle Armor''' <br/> ''Enhanced Healing:'' Heals 1 level of lethal every hour, heals 1 level of bashing every tick.<br/> ''Essence Shield:'' 4 motes of Essence to generate a shield of solidifed Essence that gives +2 to DV vs melee and ranged, lasting one scene.<br/> ''Enchanted Stride:'' 5 motes to increase speed by 10x (20x unarmored speed) for 1 action. ''Exomuscular Fibers:'' (+2 to str for feats of strength, calculating jump distance and inflicting damage with attacks)<br/> ''Peripateic Greaves:'' (doubled movement rate; 10mph marching movement rate) <br/> ''Reinforced Gauntlets/Boots:'' Let you parry lethal without a stunt, and have speed 5, acc +1, damage +5B, def +2, rate 3)<br/> ''Adaptive Camouflage Subsystem:'' +2 stealth while moving, +3 while stationary, can change colors, and specifically defends against essence sight.<br/> ''Filtration Baffles:'' +2 Resistance vs Poison or disease, one-hour supply of fresh air (each minute refills 10 minutes of air)<br/> ''Sensory Augmentation Visor:'' As a reflexive action, the wearer gains a +2 bonus to Awareness. Alternatively, the wearer can reflexively activate Essence sight for three motes per scene, and also becomes able to see dematerialized and enchanted objects (including walking dead and automatons) as glowing presences. <br/> ''Death at the Root:'' The great axe can fatally sever flows of Essence as well as blood. Its wielder may use it to target the Essence in a manse, demesne or persistent spell. The player rolls (Charisma + Essence) at a difficulty of the target’s rating (for manses or demesnes). Success breaks all current attunements to the manse or demesne or reduces the demesne’s rating by one. Attacking a spell has a difficulty of (spell’s circle + 2) and cannot affect Solar Circle spells. If successful, the spell shatters as if struck with countermagic of an equal circle. Over week-long dramatic actions, the weapon can redirect dragon lines and shape the geomantic landscape, as if performing a year’s worth of geomantic engineering. A single strike, directed at a demesne’s geomantic stress-point, can trigger Essence buildup. (See Chapter Two for rules about creating and destroying demesnes.) Striking a person inflicts damage as normal. It also allows the above roll to be made reflexively. Charms or other magical effects currently affecting the target end immediately if the minimum Essence score required to use them is equal to or less than the successes rolled; effects without minimum Essence requirements compare their creator’s Essence score to the number of successes instead. Attuning to Death at the Root costs eight motes. The weapon uses the normal statistics for a moonsilver grand grimcleaver, and its wielder can always channel Conviction for any roll related to Death at the Root. === Manses and Heartstones === ''The Ironheart Monolith:'' A level 3 manse crafted for her by her god-blooded father before he died. Contains the features of Workshop and Fortress. ''Gemstone of the White Jade Tree:'' This blue-violet cabochon glows with a pale inner light. This stone hardens the bearer’s skin; any damage the character suffers after soak is cut in half (rounding all fractions upward). This same hardness reduces the possessor’s movement speed by half, rounding all fractions down. This penalty applies to all forms of movement, but can be cancelled by removing the stone from its setting. Doing this also instantly cancels the stone’s beneficial effects.
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